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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media
by
3.81 avg rating — 187 ratings
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published
2009
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8 editions
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Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics
by
3.89 avg rating — 152 ratings
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published
2015
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13 editions
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Living and Learning with New Media: Summary of Findings from the Digital Youth Project
by
3.59 avg rating — 106 ratings
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published
2009
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3 editions
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Fandom Unbound: Otaku Culture in a Connected World
by
3.73 avg rating — 52 ratings
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published
2012
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7 editions
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Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
by
3.96 avg rating — 24 ratings
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published
2005
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9 editions
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Connected Learning: An Agenda for Research and Design
by
4.18 avg rating — 22 ratings
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published
2013
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2 editions
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Engineering Play: A Cultural History of Children's Software (John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning)
by
3.76 avg rating — 17 ratings
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published
2009
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9 editions
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Affinity Online: How Connection and Shared Interest Fuel Learning (Connected Youth and Digital Futures, 2)
by
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Connected Play: Tweens in a Virtual World (The John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning)
by
3.80 avg rating — 5 ratings
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published
2013
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9 editions
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Remake Learning Playbook: Building Collaborative Innovation Networks for Teaching and Learning
by
3.33 avg rating — 3 ratings
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Algorithmic Rights and Protections for Children
by
liked it 3.00 avg rating — 1 rating
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Algorithmic Rights and Protections for Children
by
0.00 avg rating — 0 ratings
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media by Mizuko Ito (Oct 30 2009)
by
0.00 avg rating — 0 ratings
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Hanging Out, Messing Around, and Geeking Out; Kids Living and Learning with New Media
by
0.00 avg rating — 0 ratings
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Safe Space and Shared Interests: YOUmedia Chicago as a Laboratory for Connected Learning
by
0.00 avg rating — 0 ratings
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published
2013
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From Good Intentions to Real Outcomes: Equity by Design in Learning Technologies
by
0.00 avg rating — 0 ratings
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Youth Well-Being by Design: Integrating Research, Critical Perspectives, and Innovation
by
0.00 avg rating — 0 ratings
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