Chris Nodder
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“An object must be desirable for envy to work as a motivating force.”
― Evil by Design: Interaction Design to Lead Us into Temptation
― Evil by Design: Interaction Design to Lead Us into Temptation
“Happiness rarely triggers commerce. Unhappiness often does.”
― Evil by Design: Interaction Design to Lead Us into Temptation
― Evil by Design: Interaction Design to Lead Us into Temptation
“Changing your opinion on something involves admitting that you were wrong. The more public your initial statements, the more pride you must swallow in moving to the new perspective. This is so deeply ingrained that we even have a tendency to search out and interpret information in a way that confirms our current beliefs. More interestingly, after we find sufficient information, we stop. We don’t tend to seek out information that might prove us wrong. This is known as confirmation bias.”
― Evil by Design: Interaction Design to Lead Us into Temptation
― Evil by Design: Interaction Design to Lead Us into Temptation
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