This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide you through every programming stage.
Covers every aspect of 3D polygon video game design, from concept to completion
Discusses full modem communications and techniques for creating multi-player 3D video games
Includes over 30 shareware games and demos including a shareware paint program
I really like Andre' explanations and his writing style. The book is really amazing, and the concepts are presented very clearly. You will write a 3D Software Renderer by the end of that book. He talked about optimization for the CPUs that were dated to in that era, but still the techniques can be applied in modern CPUs,..etc. I left few chapters that are out of my interest, like networking, sound, input, they are actually outdated, unfortunately, like their APIs but the concepts of how sound works, input, is really nice. Andre' knows Electronics Engineering, and Computer science. He really knows what he talks about.
This is the book I used to learn the esoteric ins and outs of creating old-school graphics for DOS PCs. Some people don't like LaMothe, but the guy can write and he knows his stuff. What else can you ask for?