Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
The emulates Matt Pharr's PBR book style, mixing code and mathematical explanation however it lacks some of the didactic qualities of the former since a lot of the material in this book are reworded explanations of what the code is doing with a lot of the theoretical background that made PBR so useful mostly absent. The bibliography also is too short to be of much use if one wants to dig deeper.