Get Your Move On! In Making Things DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.Discover how Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine the seasonally affected drawing robot Make Great Stuff!TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
For a basic understanding of how to make machines that move, this is a fantastic book! Since my major purpose for reading it was to understand how automatons function, it wasn't quite as useful (there's a lot about electricity and batteries that aren't applicable for writing fiction set in the 19th century), but I learned a lot about gear types, metals, and more about how drive trains, cams, and ratchets fit together. I definitely see this as a resource I will continue to go to as I continue to write about robots.
Was really disappointed as i was really excited to get this even though the e-book is pretty pricey. you wont learn much of anything, there are no mechanisms, it summarizes scientific principles that can help you make things once you are more advanced, not for layman or beginners
An excellent guide to motors, gears, and assembling things. Fun projects throughout give hands on experience at the lessons.
The only thing missing, and it's a small thing, is more schematics. Pictures of breadboards and descriptions of wiring do get the job done but I get more out of a good solid schematic.
Great reference that gives you some practical options for mechanizing your projects. It's not hand-holdy about every bit, but I'm betting in the future I'll need to do something and remember about a component or technique that I learned about from this book.
it's a very good book for who wants to begin with robotics and don't know where to start it covers all practical aspects of robotics concentrating on mechanical design and a little bit of electronics and programming "with arduino " i really recommend it to robotics beginners
It's a pretty good overview of mechanical terminology and concepts. The downside is that it is very basic and doesn't go into much depth on any concepts, and most of the projects are quite simplistic (maybe that's a positive depending on your perspective).
One of the best references to creating free body diagrams I've read since high school. That, plus nice gentle reminders of all of the physics and geometry that I've forgotten since then :)
Good, general, comprehensive text on the interface of robotics, mechanical engineering, electronics, and art, discussing how to design what you want to build so it can be made from available stuff.