Advance praise for Developing Products in Half the Time Second Edition New Rules, New Tools Preston G. Smith * Donald G. Reinertsen "This is an exceptional book! Get a new highlighter before you start. There are so many 'ah ha's' in each chapter you will never make it through with an old one." Don LaCombe, Ford Motor Company, Product Development Process Leadership "An excellent book with a strong treatment of the cycle-time consequences of overloading your development capacity. It provides powerful and practical concepts for dealing with this issue." Andrew Aquart, Director Product Development, Cordis, a Johnson & Johnson Company "This is practical, useful stuff for people competing in highly competitive fast moving business." Dr. Paul Borrill, Chief Scientist, Sun Microsystems "3M has absorbed many of the tools from the original edition, and this new one will be even more useful. The topic of incremental innovation is crucial to us, and I really appreciate its balanced treatment." Ronald H. Kubinski, Manager New Product Commercialization Services, 3M Company "As the authors correctly point out, the Fuzzy Front End is the least expensive place to reduce cycle time. This book is one of the only sources of concepts, methods, and metrics for compressing this critical portion of the development process." David M. Lewis, Product Manager, Eastman Kodak Co. "Using these tools we've more than cut our time to market in half. The new edition of this classic crystallizes the synergy of the fast-to-market techniques, and the icons in the margins highlight the opportunities and pitfalls." Mike Brennan , Vice President of Product Development, Black & Decker
Yes, it's a bit aged by now. But only regarding examples, cases etc.. The ideas and models presented in this book are surprisingly often still valid after all these years.
If someone wants to understand contemporary agile Frameworks, this book will help.
I consider it a must read for serious product development - as well as software development.
Outstanding. This book is packed with rules and tools to accelerate product development. Without a single direct reference to IT this book explains the essence of Agile and Lean in a buzzword free way.
I worked on a project with a client on the optimization of the R&D department, and I wanted to learn a little about theory in research and development processes.
This is my first book about the topic, and I learned a great deal about how to increase the pace of the product development process since it means faster income and being competitive.
This is my assessment of the book Developing Product in half the time by Preston G. Smith according to my 8 criteria: 1. Related to practice - 5 stars 2. It prevails important - 4 stars 3. I agree with the read - 4 stars 4. not difficult to read (as for non-English native) - 4 stars 5. Too long (more than 500 pages) - short and concise (150-200 pages) - 4 stars 6. Boring - every sentence is interesting - 3 stars 7. Learning opportunity - 5 stars 8. Dry and uninspired style of writing - Smooth style with humouristic and fun parts - 4 stars
It is a remarkably prescient book in regards to its advocating for diverse inputs constantly feeding into the Product Team throughout development, starting with discovery. Although termed differently, many concepts are still burgeoning as best practices in contemporary Product teams. There's still yet more treasure to be learned within this lived experience; I was surprised to have not heard the concept of the 'fuzzy front end', and where this book shines is walking the walk. It always starts at outcomes and high levels and then breaks down its salient points into potential returns on investment.
Great book! Strongly recommended. This is like a Back to the Future book. The 2nd edition (1998) and 1st edition (1991) are the foundations to what we do in Scrum for SW today. This book covers everything from Product Ownership, to Teams, to Management. Read it and you will have a deeper understanding of the history of what we're trying to do today. It references the New New Product Development Game (First reference to Scrum as a Product Development method) and it even talks about Black & Decker's Daily Standup meetings where each person on the team talks about what they did in the last 24 hours, what they're going to work on today, and what things are getting in their way....Sound familiar??
This is a smart book with many excellent helps to a smart product development system. The authors offer keys to managing the process by knowing how to get the most out of time, cost and performance by such methods as concurrent development, risk assessment and management, staffing and resources, teamwork, etc. They cover all the most important aspects. Most of the time and risk is taken out of product development by investment in the "fuzzy" front end. The authors focus on this (often neglected) period and offer a good analysis of how to manage it effectively. If you're looking for a single sourcebook for a more efficient product development effort this one is worth it.