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C++ For Game Programmers

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C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.

512 pages, Paperback

First published October 24, 2006

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Displaying 1 - 3 of 3 reviews
Profile Image for Danien.
44 reviews
March 11, 2010
This is the 2nd edition, which adds 3 new chapters on Design Patterns, some STL customizations, and a very light discussion on scripting.

Like the 1st edition, it should be mandatory reading for all C++ game programmers, but the new chapters don't really add much to justify buying it for owners of the previous book.
Profile Image for Craig.
77 reviews2 followers
March 31, 2013
I was extremely impressed with this book, it covers a wide range of topics that every Game Programmer should know, but also backs it up with very good examples.
Displaying 1 - 3 of 3 reviews

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