Practical Art of Motion Picture Sound embraces the subject of sound for films. Based on the experience of the author and other top sound craftspeople and firmly grounded in practical techniques, this book provides numerous real-life examples and relevant technical data, as well as an appreciation of all the processes involved in creating motion picture sound.
This edition is completely revised, with all-new chapters on 5.1, the Nagra IV-S, and the Nagra V. The ProTools content is expanded, and there are new sections on how to record Foley in Pro Tools and the concept of ADR/looping. The accompanying audio CD presents demonstration material as well as a large library of sound effects, while numerous charts, illustrations, and photographs help to demonstrate techniques and common industry practices.
Learn about best practices and pitfalls from a Hollywood veteran Audio CD with demos and sound effects Experience-based advice on a wide range of topics
A book on sound design in film, by the dude who did arguably one of the best Sci-fi film ever: John Carpenter's The Thing.
While technically, a book like this is most beneficial for it's general ability at showing what you can accomplish on a meager budget and without simultaneously cutting corners; like any other guide involving technology it can be hard to apply it to modern use since machinery and standards become outdated so quickly.
Sound design aside, the best part of this book is all the shit-talking that author and sound designer David Yewdall wraps in his storied past with Hollywood-type producers (who's identities are thinly veiled and easily revealed with a quick IMDB search!) , attempting to cut his sound budget. What this book taught me: Don't ever fuck with Yewdall's authority on sound. He'll laugh at your shitty movie's final mix, and then write bad things about how cheap you are.