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Windows Game Programming for Dummies

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The multimedia and computer-games industry has exploded in recent years.  Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure…but also incredibly cool.

Using DirectX—the latest and greatest technology for making games on PCs—Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you:

The basics of video game design The nuts and bolts of Windows programming How to work with DirectX—and play with DirectDraw How to make a real game, with an actual, step-by-step example How to market your mind-blowing new creation The ten biggest mistakes made by game programmers—and how to avoid them

From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game—in an entertaining style that won’t send you retreating to the nearest joystick. André’s witty, he’s tons of fun, and before you know it he’ll have you up to speed on:

Setting up your game programming workstation Getting into DirectDraw: animation techniques, bitmaps, color keying, and more Adding Direct X subsystemssuch as DirectSound, DirectInput, and AutoPlay Getting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all that Game programming websites, downloads, 3D engines, usenet groups, and more!

The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book; and bonus chapters. So what are you waiting for? If you have C and a dash of C++ under your belt, and have a computer (duh!), you’re all set to get in the game.

458 pages, Paperback

First published January 1, 1998

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André LaMothe

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Profile Image for Forest Handford.
Author 5 books13 followers
November 10, 2017
This book is a GREAT way to learn how to program Windows games. Andre Lamothe is the most published game programmer and has more practical experience than most other game programming authors. For me, this book was mostly review because I had already pieced together the information from other books. The book teaches a C/C++ programmer Windows programming. The book then covers DirectX, including DirectDraw, DirectSound, DirectInput, DirectSetup and AutoPlay. The book also covers AI, game design, and how to get your work sold. This is the best way for a C/C++ programmer to learn Windows game programming.
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