Microsoft's Windows Presentation Foundation (WPF) provides the foundation for building applications and high-quality user experiences for the Windows operating system. It blends the application user interface, documents, and media content, while exploiting the full power of your computer's operating system. Its functionality extends to the support for Tablet PCs and other forms of input device, and it provides a more modern imaging and printing pipeline, accessibility and UI automation infrastructure, data-driven UIs and visualization, and integration points for weaving the application experience into the Windows shell. This book shows you how WPF really works. It provides you with the no-nonsense, practical advice that you need in order to build high-quality WPF applications quickly and easily. After giving you a firm foundation, it goes on to explore the more advance aspects of WPF and how they relate to the others elements of the .NET 4.0 platform and associated technologies such as Silverlight. This book is designed for developers encountering WPF for the first time in their professional lives. A working knowledge of C# and the basic architecture of .NET is helpful to follow the examples easily, but all concepts will be explained from the ground up.
Matthew MacDonald is a science and technology writer with well over a dozen books to his name. He's particularly known for his books about building websites, which include a do-it-from-scratch tutorial (Creating a Website: The Missing Manual), a look at cutting-edge HTML5 (HTML5: The Missing Manual), and a WordPress primer (WordPress: The Missing Manual). He's also written a series of books about programming on and off the Web with .NET, teaches programming at Ryerson University, and is a three-time Microsoft MVP.
If you are looking for a "think in WPF book" to read cover to cover I advise instead: WPF 4 Unleashed and use Pro WPF in C# 2010 as a reference to go deeper when you need.
A good book. It has some weaknesses though as it augments some of the "code-behind" sections that could become in handy sometimes for real-time object creation\destruction if someone doesn't want to use the MVVM model.