We’ve moved rapidly from a world where digital networks were specialized environments accessed via desktop computers to one where people spend most of their waking hours "on the grid" of networked digital devices, consumer objects, and physical places. From Facebook identity to ubiquitous mobility, technology keeps changing what "here" means, confounding deep assumptions our brains make about perception and meaning. Context Design provides a powerful toolset for understanding and solving the many problems created by contextual ambiguity.
This book is ideal for information architects, user experience professionals, and designers of medium-to-large websites and applications.
Learn how to create "embodied cognition" to understand how users respond to digital products, devices, and environments Explore the difference between location-aware mobility (geographical context) versus simultaneous presence (virtual context) Discover how composition and narrative structure can create cohesion over time and across channels Learn strategies for dealing with the digital dimension’s blurring of the line between map and territory Examine how contextual ambiguity complicates personal identity
I felt that this book was a collection of interesting facts from different authors and disciplines. The amount of new books I added to my 'further reading' as a result of reading this one is significant but I felt that it was disorganised, jumping from one subject to another without tying it all together, and connecting properly to the UX discipline. I know more about perception and about embodiment but it is not a groundbreaking discovery that changed how I approach design. The most interesting pages for me were the last 10 pages of the book.
Some of the 'further reading' books:
-Placing words: symbols, space and the city by Mitchell William J -The image of the city by Kevin Lynch -Context and Consciousness: Activity Theory and Human-computer Interaction Hardcover – by Bonnie A Nardi -Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) Paperback – by Hugh Beyer, Karen Holtzblatt -Human Error Paperback – by James Reason -The Ecological Approach To Visual Perception Paperback – by James J. Gibson
The book is packed with extensive and deep knowledge, but seen as a book "product", it's far from excellence. There's an agglomerate of concepts, ideas, theories from several areas of knowledge, all quite interesting to read, but sometimes seemingly redundant. Going too deep into a certain concept, intended to be supportive, often sidetracks from the main line of thought. So using a secondary concept, however interesting, turns out counterproductive, as it didn't in fact help to convey the thought, but only turned me, a reader, away from it. An example of a detour is a several pages foray into the abilities obtained by humans thanks to writing.
There is clearly an attempt to provide a clear visible structure for the book (physical, semantic and digital information and then five "pace layers of information"), but I don't think that it works that well.
Because of this lack of prioritizing of ideas, some red threads that are essential for the book (e.g. nesting) might get lost among the multitude of secondary, supplementary concepts and ideas. This pattern of coming up with associations and connecting everything to everything is a fantastic way of creative thinking. In this case, however, it makes for a worse book.
An abundance of other people's ideas makes it difficult to hear the author's voice.
The last chapter is really good. That's where it shines through that the book is not a compilation; Hinton speaks from own experiences and writes about them well. Too bad this kind of writing only shows up in chapter number 22.
Not cohesive or particularly useful as a book; the information and framework you will get from it is pretty much what you'll end up with when you google a bunch of those terms. In fact, it's better to do the latter.
Thoughtful, deep. It's drawn out though – I think it would be more effective at conveying the same points in half the space.
I left the book a bit overwhelmed by the size of the Context challenges that we face – and by the fact it's growing exponentially now as our digital systems pervade our physical contexts. But that's not the author's fault.
I went in expecting more of a set of tools and methodologies, but that's not what the author set out to create. This is more of an overview of how humans create context and meaning, how they understand and navigate places. It does provides terminology and frameworks that offer useful conceptual handles to grab onto in what otherwise can be a slippery, amorphous swamp. Those handles can help in developing effective tools and methodologies. Let's get to it. Are you gonna finish those fries?
The author offers a paradigm change in the way people understand/ learn about objects and the environment they are in. The idea is that the physical world forms the basis of our internal models and how the language we use affects/ and is affected by the physical, and how the digital "world" affects everything. At some point in time, there is an introduction to Information Architecture and where that fits in the model the author is suggesting.
It's true that there seems to be some rapid jumping of topics with he impression of flight of ideas and examples (some examples are actually very interesting by itself and may even deserve a whole book) this leads to a whole lot more books added to my "reading list". But also to be fair, the author did mention that much of this is still a work in progress and the subject itself is hard to define well. It's definitely clearer than, say, 40 years ago, but every "new" idea spawns new disciplines and redefines context as we know it.
** My take home is** There's a lot of thought put into good design, more often than not, whether or not a design is usable or greatly adopted also depends much on people actually using the product irregardless of quality or efficiency of design.
This entire review has been hidden because of spoilers.
This book places information architecture in the larger scheme of understanding the interaction between environment and people. It starts with a global approach of understanding how we understand our environment and then the additions that provide meaning and then how we process that meaning. It then moves from the physical to the digital environment. It is complex but worth reading to understand much more than simply information architecture.
Mr. Andrew Hinton has given a very lucid explanation of tough concepts and has made meaningful (if not solid) connections among a lot of different subjects and disciplines.
Regardless, it a must read book for a good introduction on Context even if you are not into software design.
A big thanks to Mr. Hinton for writing such a beautiful and relevant book.
Ordered this book more because of the term information architecture and less in order to learn deep theories behind design. That's probably why I found the first half quite abstract and dry (even if in general I do enjoy books heavy on theory). I resonated way more with the second, more concrete and applicable, half.
This book applies to a domain much larger than the world of Information Architecture. Though it "lands" directly in the weeds of that particular discipline, it provides an amazing synthesis of many disciplines that are currently grappling with sensemaking, placemaking, and a general understanding of our "context" in the 21st century.
Personally, this book helped me connect some of the seemingly random dots in my work, life, and study up this point. I realize now that my love for philosophy, my study and work with theology, and the "day job" work I do building & developing web applications all share elements of understanding and shaping the new environments we are constructing and inhabiting with digital and semantic information.
I have have finished reading this book, but the ideas presented here will provide me with food for thought and areas of further study that will last for some time!
This is an extremely thought-provoking, accessible, and seemingly comprehensive coverage of a fairly abstract topic. Overall this feels mostly like a philosophical work, which was very unexpected for an O'Reilly publication, but it's simultaneously grounded in plenty of practical explanations and examples such that one could make use of the ideas in a wide variety of design-related business scenarios (and "design" here can even be interpreted fairly loosely without loss of practical applications). I suspect I will continue to find relevant insights here long into the future.
Todella metaa. Mielenkiintoista, joskin paikoin aika raskasta metatason jaarittelua esimerkiksi siitä, miten paikanilmaisut muuttuvat siinä, kun konteksti muuttuu: onko kirja "siellä" eli vaikka työpaikalla vai "täällä" eli kotona, ja jos täällä niin muuttuuko ilmaisuksi "siellä" jos kirja on kirjahyllyssä eikä "täällä" edessäni sohvapöydällä. Ehkä tämä sitten auttaa ymmärtämään sen, että maailmaa ja asioita tulee tarkastella useasta eri näkökulmasta, mutta kai se olisi tullut selväksi vähemmälläkin.
I can't comprehend how commercial publisher have done this gibberish book (O'Really?). It's OK for academia, where abstract speculations are totally welcome, but for publishing house catering for working professionals?
Anyway, I had a trust in O'Reilly and bought that book without reading mucho reviews. It was a disappointment. The book is long, empty and completely useless for anyone who works with context rich systems.
One of the best books that gave a new lens to look at the world. It can be a bit dry, as the point is to cover a lot of depth, hence I'd recommend anyone reading it to just go with it, and assess it after you are done reading it.
If you want to gain a deeper understanding of what goes on in other people's head, or how same object/things might evoke different feelings or hold values for different people - just read it right now.
Just finished Understanding Context. Hinton has done an excellent job of taking some core principles in a field of psychology that is still emerging and framed the relevance of contextual thinking in the work we do as designers of digital systems. Truly impressed.
Kind of long and meandering but this could be an excellent textbook introducing user-centered information work. The ideas, examples, and other work it points out to are applicable across iSchool-type programs and professions.