Unlock the secrets of game development with "Creating 2D Games with Godot 4.3: A Guide to GDScript and Design." Designed for educators, this book offers 20 clear lectures that reveal Godot’s powerful features and GDScript techniques, helping you craft compelling 2D games from start to finish. Whether you're a beginner or seasoned developer, this guide will inspire and equip you to bring your game ideas to life. Begin by understanding Godot’s powerful capabilities and the basics of GDScript before diving into practical steps like downloading and setting up the engine on Windows, MacOS, or Linux. Learn to create and manage new projects, configure the renderer, and navigate the Godot Integrated Development Environment (IDE). Start with simple projects, and then advance to game prototyping, iteration, and integrating various node types. Explore key programming concepts such as variables, functions, and control structures, and grasp essential pre-development steps like conceptualization, research, and analysis. Build and test game prototypes, refine game logic, and enhance your projects with animated sprites and HTML export for web testing.Educational The book is organized into 20 clear lectures, with more than 200.examples, making it easy to follow and suitable for structured learning environments.
Practical Readers will learn how to create engaging 2D game, handle game logic, work with game objects, and export as HTML for web, Android for mobile, and for the desktop platforms.