The Vulkan Programming manual teaches you everything you need to become a proficient Vulkan programmer. Whether you want to expand your graphical API knowledge for university, work or just as a hobby, this comprehensive guide introduces the tools, terms and concepts that will take you from knowing nothing to a competent Vulkan developer. Simple explanations and step-by-step guides ease you through the features of the Vulkan API and C++ to provide you with everything you need to write software applications in the real-world. The Vulkan Programming manual includes annotated code listings, demonstrating features of the API and inspiring you to write your own.Introduction - what is Vulkan, why is it important and why it's becoming more popularSetting up - installing Vulkan and how to compile and link a simple programVulkan API basics - naming convention, structure and debuggingBasic Implementation - demonstrate a bare-bone implementation to get you startedData and Loading Models - vertices, faces, textures and geometryShaders - manipulating data on the GPU (vertex, pixel, geometry and tessellation stages)Graphical Principles - importance of lighting and the different models/typesAppendices - useful resources and additional material