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Game Testing: All in One

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An updated version of the bestselling, "Game Testing All In One," this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors.Features: * Covers a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Walks the reader through test design and other QA methods, using real game situations * Demonstrates methods and tools for tracking and managing game testing progress and game quality* Includes DVD with tools used for the examples in the book and also test table templates and flow diagrams * Instructors solutions to exercises, Microsoft PP slides available for use as a textbook"

500 pages, Paperback

First published February 21, 2005

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Displaying 1 - 2 of 2 reviews
Profile Image for David.
44 reviews2 followers
October 1, 2016
Selected this as my textbook for course on QA and testing.
Profile Image for Colin Flanigan.
67 reviews2 followers
November 14, 2016

This textbook opens up with a great and geeky quote, “It is up to the game tester to advocate for the players by breaking the game before the player ever gets to play…Like the Nights Watch in “Game of Thrones”, we are the anonymous, out-of-sight, and unsung heroes of the realm of video game development. “

When a video game is play-tested well, we the players, rarely appreciate all the work that goes into it. This book, rigorously academic but without being pedantic, is not a quick read but a deep one. It tests the reader at the end of every chapter and gives the answers, with an explanation in the appendix.
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