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Computer Graphics

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Table of Contents Introduction to Computer Graphics Graphics Primitives Images Mathematics for Computer Graphics Scan Conversion Polygons Segments 2-D Transformation Windows and Clipping 3-D Transformation Three Dimensional Projections Interaction Hidden Lines and Surfaces Introduction to Curve Generation Rendering and Illumination Colour Models Animation Graphical Kernal System Lab Programs Previous Years Questions Papers Index

430 pages, Paperback

Published January 1, 2010

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