For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing. By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization. Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made to EVERY chapter, changing almost every figure (170 new color figures) and substantially updating the references.
American computer scientist, a Distinguished University Professor in the Department of Computer Science. Born in New York in 1947 Attended the Bronx High School of Science, and received a BS in Mathematics and Physics from the City College of New York in 1968
In 2002 his book Leonardo's Laptop: Human Needs and the New Computing Technologies was Winner of an IEEE-USA Award for Distinguished Contributions Furthering Public Understanding of the Profession.
This was required reading for my User Experience class, and I genuinely loved it. I'm a self-taught programmer that thought I knew what I was doing. I had opinions on what worked and what didn't work, but it was all instinct and based on my own personal experience. After this, I've completely leveled up.
I despised this book, and probably made it through 2 chapters... perhaps it got better. I think I'm mainly bitter because it was so expensive ($100??) and the first chapter was 50 pages... mainly screenshots of things that everyone has seen, like the Google homepage, amazon.com website, the new york times... really?!? perhaps the authors were not aware, in 2005, that everyone has a computer connected to the Internet?
I could understand if this were like Jakob Nielsen's book that analyzes and annotates the web pages for design, style, content, navigation... but to waste so many full-color pages reproducing web pages (oh yeah, and I forgot to mention a screen shot of the Tony Hawk game?!!)... it's infuriating. Totally inappropriate for a graduate level class.
Amazon readers were not kind to this book, based on their reviews I would have never ordered it. However it is a required textbook for my class. I am not very far into it, but I can see that some of the complaints are valid. It was last published in 2005, which when measured in tech years, is ancient.
The premise is how to design HCI's (human computer interactions) I will have to read further before I can comment.
I will check back at the end of the semester for my final review.
This book is as dull as can be. The information is great and there were even a couple of chapters that were interesting in and of themselves but there must be better ways to present HCI information, which is a fascinating topic, than this one does.
Textbook for a Human Computer Interface course in my masters program. A bit of a dry read, but solid information, particularly on usability testing and topics like error message design.