Jump to ratings and reviews
Rate this book

Game Engine Gems 3

Rate this book
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.

The book is divided into four broad categories pertaining to game engine development:


Graphics and rendering Physics General programming Character control and artificial intelligence
There is also a companion website, gameenginegems.com, where updates and supplementary materials are posted. Many chapters offer downloadable source code, demos, and examples.

Covering the latest developments and continuing to provide practical methods and tips for game engine development, Game Engine Gems 3 is indeed a new gem in the series. Not only does it aid professionals in their work, but it also shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.

324 pages, Hardcover

Published April 11, 2016

1 person is currently reading
40 people want to read

About the author

Eric Lengyel

21 books9 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
0 (0%)
4 stars
0 (0%)
3 stars
1 (50%)
2 stars
0 (0%)
1 star
1 (50%)
No one has reviewed this book yet.

Can't find what you're looking for?

Get help and learn more about the design.