This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Good introduction with a lot of sample code for supposedly a complete Windows Vulkan App. Could not find a link to download the source code and I am not going to type in 500+ lines. This would be a good deal if you don't mind typing in code.