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Vulkan Graphics API: in 20 Minutes

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This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

131 pages, Paperback

Published August 1, 2016

11 people want to read

About the author

Kenwright

111 books9 followers

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Displaying 1 - 3 of 3 reviews
Profile Image for Albert.
2 reviews
July 27, 2022
Quick and to the point with lots of examples
Profile Image for Randy Moore.
1 review
December 16, 2016
Good introduction with a lot of sample code for supposedly a complete Windows Vulkan App. Could not find a link to download the source code and I am not going to type in 500+ lines. This would be a good deal if you don't mind typing in code.
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