A Course in Game Theory presents the main ideas of game theory at a level suitable for post-graduate and advanced undergraduate students of Economics, emphasizing the theory’s foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It also includes over 100 exercises. Martin Osborne and Ariel Rubinstein have made most of their theoretical contributions on the strategic side, and yet they devote a nice portion of the book to cooperative game theory. I recommend this book highly. It is beautifully done, and it recognizes the importance of the cooperative theory.”
من قبلا این درس و پاس کردم، ولی مفاهیم و مثالهاش رو متوجه نمیشدم و همش باید سرچ میکردم. دراپش کردم و میخوام برم سراغ یه کتاب بهتر. اگه هزارتا جا ننوشته بود یه منبع ادونس خیلی خوبه، حسابی میکوبیدمش.
I understood more of it than Being and Time but less of it than Being and Nothingness. In conclusion I should probably read easier texts now that I am potato brained.
As soon as you get your head around the nomenclature it's pretty intuitively understandable. This provides models for a lot of hypothetical situations that a person can get in. It's pretty thorough as well, and findings are summarized in the back. Diagrams are provided along with explanations of concepts for specific games.