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GameDev Stories #1

GameDev Stories: Interviews About Game Development and Culture

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Programmer. Artist. Musician. Designer. Producer. Editor. Collector.

Video games comprise a multibillion-dollar industry thanks to the people who make and play them. From designers and producers to collectors, community managers, editors, and hardware manufacturers, each plays a role in maintaining and advancing the medium of interactive entertainment.

Each has a story to tell.

Collected from the author's archives, GameDev Stories: Interviews About Game Development and Culture gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to our hobby.

• John Romero, co-founder of id Software
• Jennell Jaquays, writer and designer
• Scott Miller, founder of Apogee Software and shareware pioneer
• Kyoko Higo, former associate marketer at Square U. S.
• S. D. Perry, novelist
• David Brevik, co-creator of Diablo and Diablo 2
• "The Immortal" John Hancock, collector
• Meagan Marie, writer and community manager
• And More

344 pages, Paperback

First published January 8, 2018

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About the author

David L. Craddock

45 books100 followers
David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage : Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at DavidLCraddock.com .

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Author 72 books281 followers
part-read
October 20, 2018
Random notes:

~ A tidbit from S. D. Perry:

Craddock: Without getting into specific numbers, how well did tie-in novels pay when you wrote the Resident Evil and Aliens books? Does that market still pay about the same, or has it gotten better or worse?
 
SDP: I wrote all those books for a flat up-front fee and occasionally a percent of a percent of royalties; that's usually how it is when you're writing in someone else's universe. I was offered between $8,000 and $12,000 per book. So I got paid to write them, and if they did well, I sometimes saw a few hundred dollars here or there later on. The RE books definitely had the best royalties, but they dried up years ago. When the series was reissued a few years back—by a different company, which had leased the publishing rights—no one even told me.
 
I have no idea what the market pays now. For writers in my bracket, $8k-$12k is still pretty good, I think. That's about what I got on my last big project, a year ago.


No comment. What can I say anyway?

~ American McGee sounds like a nice guy. After watching his *hee-hee* Alice, I thought he'd be zanier.
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