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Monstrous Compendium Appendix III

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The third volume created for the Planescape campaign, this MONSTROUS COMPENDIUM appendix features a multitude of creatures from the Inner Planes--17 extreme worlds, including Fire, Earth, Water, Air, Smoke, Ooze, and more. Select specimens from the Astral and Ethereal Planes round out the ranks of this monstrous new horde. Full-color art.

Paperback

First published March 1, 1998

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About the author

Monte Cook

211 books124 followers
The game designer
Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the Seattle area and eventually became a senior game designer. At Wizards, he wrote the 3rd Edition Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. In 2001, he left Wizards to start his own design studio, Malhavoc Press, with his wife Sue. Although in his career he has worked on over 100 game titles, some of his other credits include Return to the Temple of Elemental Evil, The Book of Eldritch Might series, the d20 Call of Cthulhu Roleplaying Game, The Book of Vile Darkness, Monte Cook’s Arcana Evolved, Ptolus, Monte Cook's World of Darkness, and Dungeonaday.com. He was a longtime author of the Dungeoncraft column in Dungeon Magazine. In recent years, Monte has been recognized many times by game fans in the ENnies Awards, the Pen & Paper fan awards, the Nigel D. Findley Memorial Award, the Origins Awards, and more.

The author
A graduate of the 1999 Clarion West writer's workshop, Monte has published two novels, The Glass Prison and Of Aged Angels. Also, he has published the short stories "Born in Secrets" (in the magazine Amazing Stories), "The Rose Window" (in the anthology Realms of Mystery), and "A Narrowed Gaze" (in the anthology Realms of the Arcane). His stories have appeared in the Malhavoc Press anthologies Children of the Rune and The Dragons' Return, and his comic book writing can be found in the Ptolus: City by the Spire series from DBPro/Marvel. His fantasy fiction series, "Saga of the Blade," appeared in Game Trade Magazine from 2005–2006.

The geek
In his spare time, Monte runs games, plays with his dog, watches DVDs, builds vast dioramas out of LEGO building bricks, paints miniatures, and reads a lot of comics.

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Displaying 1 of 1 review
Profile Image for J.G. Keely.
546 reviews12.4k followers
August 31, 2007
They worked the poor boy to the bone, and Planescape never really recovered after the loss of Diterlizzi. Perhaps the setting was already on its way down, what with the system changeover, economic slump, and sudden superabundance of bad campaign settings (Jakarta, anyone?). It is unfortunate that the most unusual, charming, and well-written D&D setting never became more popular, but the same could be said of Torment, the cult classic videogame based on the setting.

I never found the Inner planes to be as interesting as the Outer, so this long rehashing of elemental creatures was bound to fall somewhat flatter, independent of the artistic loss. While the Outer planes (and subsequent creatures) were based upon philosophy and politics, the Inner were more physical in their conflicts, and so most of this book boils down to taking a monster and adding an elemental power to it.

That's no way to honor the complex backgrounds and adventure hooks that made the first two compendia so fun to read. Even Something Awful did a send-up of this one.
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