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Real-Time Collision Detection

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.

Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

632 pages, Hardcover

First published December 22, 2004

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Displaying 1 - 3 of 3 reviews
Profile Image for Jon Honey.
87 reviews3 followers
February 17, 2025
A must have for any physics programmer. We call it the little orange book.

I’ve worked at 3 AAA game companies and I can tell you with confidence, if you ever have to reverse engineer some collision detection code, this book is the best place to start. Almost everyone’s code derives from this in one way or another.
Profile Image for Fatima.
445 reviews2 followers
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June 16, 2017
Honestly I haven't not finished this book. The chapters I read are really good. I stopped because I thought I'd be working on projects involving collision detection but I didn't. I might come back to this book soon :)
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