Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.
In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production.
Simply a must-have book for anyone working in or wanting to work in the VFX industry. A Note on the Kindle There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions. Special Thanks The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Chapter 1: Michael Fink, Captain Jacquelyn Ford Morie, Co-Captain Chapter 2: Scott Squires, Captain Mat Beck, Co-Captain Chapter 3: Bill Taylor Chapter 4: John Root, Captain Demian Gordon, Co-Captain Chapter 5: Rob Engle, Captain Lenny Lipton, Co-Captain Chapter 6: Marshall Krasser, Captain Chapter 7: Kevin Rafferty, Captain Chapter 8: Richard Taylor, Captain Habib Zargarpour, Co-Captain Chapter 9: Stephan V. Bugaj, Captain Lyndon Barrois, Co-Captain Chapter 10: Dan Novy, Captain Stephan V. Bugaj, Co-Captain Additionally, we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary
This book is so comprehensive I wouldn't think you'd need any other books unless you wanted to learn how to use specific computer programs. All of the detailed principals are described. Model making, CGI, Computer Games, Composites, Motion Capture, it's all there and more.
This feels like an accomplishment. A lot of the end chapters seem redundant and vague- but this is due to the ever evolving nature of digital and despite the fact that this version is over seven years old the concepts still feel relevant. The beginning chapters about practical effects were fantastic and I would like to read more of that.
If you're in the visual effects/film industry or learning about it, then I'd highly recommend you buy this book as you'll be referring back to it often.
I was lucky enough to go through one of Okun's Gnomon Master Classes. It was not only fun but very enlightening. I think this book will stand as a reference guide for a long time to come. But the problem is that the VFX industry is so vast in content that no single book can be used as the ultimate reference. Its not a single line formula that will solve anything and everything. But its people like Okun that make it that much easier. Atleast our heads will have a little more clarity with a few things from among a million things that we need to understand.
I strongly believe that Okun's book will bridge the gap more than half the way to totality as far as VFX goes.