Jump to ratings and reviews
Rate this book

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

Rate this book
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

752 pages, Hardcover

First published December 1, 2004

2 people are currently reading
79 people want to read

About the author

David H. Eberly

9 books4 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
6 (20%)
4 stars
14 (46%)
3 stars
9 (30%)
2 stars
0 (0%)
1 star
1 (3%)
No one has reviewed this book yet.

Can't find what you're looking for?

Get help and learn more about the design.