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Massively Multiplayer Game Development 2

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As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP development team, not just the programmers. The articles include a wealth of unique knowledge acquired through the experiences of some of the online game industry's best and brightest developers. These developers have worked on the most successful and anticipated MMP games, such as EverQuest, Ultima Online, The Sims Online, Second Life, Asheron's Call, Star Wars Galaxies, and more. Programmers will find a wide array of technical tips and techniques throughout the collection, while designers and producers will find numerous articles filled with readable, informative insights to successful MMP design, along with time and costsaving production methods. Most of the articles are self-contained so they can be read in any order. There is also a companion Web site that will be updated frequently with development news and commentary from the biggest names in online game development. This collection will provide the entire team with ready-to-use techniques and innovative methods for solving all of your MMP challenges.

508 pages, Hardcover

First published February 28, 2005

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Profile Image for Sergey Ignatchenko.
Author 3 books9 followers
December 11, 2016
Warning: quality varies, reader beware! Still, one of the very few books on the subject worth opening.

This book (in tradition of "*gems*" books), is merely a collection of articles by different authors. As a result, quality varies greatly from one article to another one (from "outright misleading" to "real gems"). As a result, it serves as a good source of information - that is, if taken with a good pinch of salt.
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