Garon’s answer to “While he doesn't have much practice at it I was just wondering, is Erick actually bad at necromancy…” > Likes and Comments

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message 1: by Grant (new)

Grant So how would Erick be measured in Rethvan? I mean it still is rather unclear how good Erick actually is by competent necromancer standards. Like you pointed out, this is the guy who learned everything a dozen different worlds new about gates, tore them apart and rebuilt them from the most fundamental level, then complained about how bad he was with gates. Going back to the strongman example, are we comparing him to Bane or Spiderman here?


message 2: by Garon (new)

Garon Whited Remember, in Rethven the magicians have spells for just about anything they could think of. There are a wide variety of elaborate rituals for summoning, binding, and commanding the spirits of the dead, each of which is specific to what you want to do with them.
Eric improvises. He relies more on innate talent and affinity (and a considerable amount of brute force) to get his way, rather than an elegantly balanced magical equation.
The magicians of Rethven are Iron Fist. Eric is Spider-Man. Both can punch things, but one relies on intense training and hard-won skill. The other just hits really hard.


message 3: by Grant (new)

Grant In that case is there things that normal Necromancers can do that Erick can't? Because from your description it sounds like Erick can do pretty much anything a necromancer with a lifetime of training could do with just a fraction of the comparative effort. Sure he might use more power, but using that extra power seems to cost him less than the refined super spells cost the mages who cast them. Also, are there things that Erick can do with magic that a master mage in that applicable field couldn't?


message 4: by Garon (new)

Garon Whited Just as a random example, a professional necromancer might bind a spirit into servitude, forcing it to haunt a location, person, or object.
While Eric has, on occasion, manipulated a spirit or two into an object, it cannot be said he understands it or how to do it reliably.
Most of Eric's spells are basic devices for manipulating single aspects of reality. (Notable exceptions include gates, for example. You might say they're his specialty.) His repair spells, for example, may have broad uses, but they rely on defining something's shape and forcing the object to conform. His healing spells, on the other hand, are either a weld to close cuts, or an instruction to the body to carry out a complex process he can't actually define.
That being said, Eric's magical skills seem immensely greater than they are for two reasons. First--and most obvious to any other mages out there--is the sheer brute force he can use. Spend the better part of a century in an Ascension Sphere and it's bound to have some effects. Second, his spells are designed to affect reality on a more basic level than "wishing really hard." Rather than blasting a target with a beam of magically-created energy (turning magical energy directly into hostile force), he diverts, focuses, aligns, and alters existing energy to his purpose, as in the Archimedes Ray. It *looks* like he's the Sorcerer Supreme when he's really just a wizard with a better grasp of the fundamental levers and knobs of the universe.


message 5: by Grant (new)

Grant Thanks! 😁


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