David’s
Comments
(group member since Dec 15, 2010)
David’s
comments
from the Spinward Fringe - The Official Group group.
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Great way to issue in 2011, and I believe I speak for all the readers who are anxiously awaiting the next broadcasts, and hoping for new readers to come in and share in this amazing world you've created!
DS


I'll see what I can do to come up with some drilling rig and military ship general arrangements.
DS

For other sci-fi, a decent read I recently read was Jack Campbell's "Lost Fleet" series. Decent characters, I particularly liked the fleet battles descriptions and tactical maneuvers.

For film - I'm biased towards animated as you get exactly what you want from the characters and backdrops, etc. However I know this throws off some of the viewing populace for some reason I can't fathom. As long as it's decently done animation (Anime studios like Sunrise's "PlanetES"; or Gonzo's "Full Metal Panic"); Dreamworks Entertainment's "Wall-E", etc); or the people who did
"Final Fantasy: The Spirits Within"; or Satelite who did "Macross Zero: OVA" (search this and watch the animation for ep 1, it's AMAZING, very realistic) then most shouldn't have a problem. On the other hand real-life actors you have contracts and other stuff to iron out, overall you're looking about the same either way, and a lousy actor/actress pick can cripple a film instantly for many viewers.

I know Randy had some audio track notes as to which songs were inspirational to the books and which sections. I will try and find and post the link to that when I find time if Randy doesn't beat me to it.
One of the few authors that have drawn me into a series as Randy has done has been Kim Harrison's (Pseudonym from Dawn Cook) "The Hollows" series which begins with "Dead Witch Walking" published in 2004. Available as an eBook, as well. I got my copy when Barnes & Noble offered it for free, and was instantly hooked, excellent series.

Would rather hash with the other potential players and ideas ahead of time to come out with a great product than release something that no one wants to play because it is either too difficult, or so rigid that you need 500 rulebooks to play.

The First book is free, and can be downloaded (newest versions always at Smashwords first) here: https://www.smashwords.com/books/view...
Link copy/pasted from the Freebies thread for you.
David

Aside from that, question on Ashley: Will we be seeing her off-ship more in Broadcast 7 (aka *mini-spoiler* the Bikini scene *end mini-spoilder*)?

Want to hear your input on this. Randy most likely has a lot of ideas, and I want to see what the community is really looking for.
Some of the questions off the top of my own head:
Q1) Would you rather make your own characters, or would you rather go the more storyline approach?
A1) I'd rather make my own character and play with a group of like minded people, but my experience I would also like 1 or 2 person games (1 player with multi-characters & 1 Game Master to set the scene and be the NPCs, etc). I can see the reason behind the storyline, but everyone would want to play a specific person, and this could lead to unhappy players, which we'd obviously want to avoid.
Q2) If you want to make your own characters, what Abilities would you want:
Examples:
Strength (physical)
Constitution (health, endurance)
Dexterity (coordination, agility, balance)
Intelligence (how well you learn and reason)
Wisdom (common sense, self-discipline, empathy)
Charisma (force of personality, leadership)
Others??
A2) I'd like to see Galactic Karma: add 1 dice per level, or adjusted per Major action moves (add Karma points for good deeds (freed slaves), or remove Karma points for evil deeds (took the slaves and sold to highest bidder) - I'm thinking maybe each point would be able to re-roll a lousy die roll - 3 dice max per roll, up to 9 total dice re-rolled per encounter, and once exhausted, wait X real hours or next game session to renew back to normal)
Q3) Alignment
A3) ... most are indifferent. Could be either way, and could be set towards the Galatic Karma ability if used. Discuss.
Q4) Gameplay. Need lots of discussion, if we go this route, we want to make this fun to play for all involved. How do you want to play. Card game? Pen / Paper standard w/ GM map and players with hand sketches? Minifigure game w/ hex or squares (hex works better if facing rules are in effect)? What dice to play with - multi 6 sided dice, or 4/6/8/10/12/20 sided standards?
A4) I want your input.
Q5) Bases of Operation. We'll most likely have a few options to start with, did you start from a coreward planet and... or where your character starts in the universe and areas to be developed.
A5) Discuss. I used to have an old computer game for flight sim - you were introduced to an area that needed cleansing, but you were part of an expeditionary force. You had limited equipment, limited ammo, limited funds. From that you did your missions, and based on your missions, what you used in ammo, fuel, repairs for fleet, and orders for new equipment & replacements you could increase the base and grow. Eventually could operate a new FOB (Forward Operating Base) and expand (RE: Samson as small base, then they took over the Triton which was a huge step up, allowed more profitable runs, but more dangerous, could also (as of broadcast 6 publish) run small side encounters with the smaller ships while operating the Capital ship.
Q6) Galactic Map as a 2-D poster.
A6) I know I'd LOVE one, and could be used to help denote corp / government / (other) faction boundries, could be used to make "hop" plans for travel, allowing distance to be calculated and time between to continue (repairs done while in hyper-transit, etc). Lots of possibilities.
Q7) Ships.
A7) LOOT!! Gotta love it. What types of ships, character starters, up the chain to Capital types, including fleet auxilliaries (cargo/fuel/food) to escorts.
Q8) Cargos
A8) When you pop or tackle something in space, and you're able to make it away... what did you capture?
Q9) Equipment
A9) Personal and fleet equipable items
Q10) Battle.
A10) I would love a mix of battles, some could be space based (grab and go's), some could be grab and tag (would use ship layout grid maps), planetside maps for port side captures.
Discuss.

I first picked up Spinward Fringe Broadcast 0: Origins (older version) while I was in Africa on business. I needed something to read, and it was free. Can't get any better than that. I love sci-fi, fantasy, paranormal, etc, and the book just absolutely blew the doors off all the competing books out there. I love the story, the backgrounds, and characters. In August 2010 I was diagnosed with cancer and while in isolation for treatment I purchased and read the released set (up to Broadcast 5 at that point) 4 full times. Upon receiving my copy of Broadcast 6 when it came out, I was able to find some editing issues and relayed them to Randy to be fixed in a future edit. He was greatful for the help as I found he was doing all his own work! How amazing!!!
I've since offered my help once Broadcast 7 comes to life and readers everywhere are immersed into the Season Finale, so to say to assist in jumping media format and bring the books to life into the RPG format. I've already a few alpha play-testers who'd be willing to play through what we come up with, and I'm been badgering to get and read the books prior to any playtesting.
Looking forward to the new Broadcast 7 soon, and write on, Master-Story-Teller Lalonde!