Computer Graphics Books

Showing 1-50 of 369
Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition (Hardcover)
by (shelved 20 times as computer-graphics)
avg rating 4.52 — 339 ratings — published
Rate this book
Clear rating
Computer Graphics: Principles and Practice Computer Graphics: Principles and Practice (Hardcover)
by (shelved 20 times as computer-graphics)
avg rating 4.22 — 368 ratings — published 1990
Rate this book
Clear rating
Fundamentals of Computer Graphics Fundamentals of Computer Graphics (Hardcover)
by (shelved 12 times as computer-graphics)
avg rating 3.84 — 122 ratings — published 2002
Rate this book
Clear rating
Physically Based Rendering: From Theory to Implementation Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 9 times as computer-graphics)
avg rating 4.56 — 171 ratings — published 2004
Rate this book
Clear rating
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (Paperback)
by (shelved 8 times as computer-graphics)
avg rating 3.69 — 135 ratings — published 1999
Rate this book
Clear rating
Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 8 times as computer-graphics)
avg rating 3.97 — 201 ratings — published 2001
Rate this book
Clear rating
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1) Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
by (shelved 7 times as computer-graphics)
avg rating 4.52 — 219 ratings — published
Rate this book
Clear rating
Game Engine Architecture Game Engine Architecture (Hardcover)
by (shelved 7 times as computer-graphics)
avg rating 4.41 — 575 ratings — published 2009
Rate this book
Clear rating
Digital Lighting & Rendering Digital Lighting & Rendering (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.28 — 256 ratings — published 2000
Rate this book
Clear rating
OpenGL SuperBible: Comprehensive Tutorial and Reference OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 3.96 — 158 ratings — published 1996
Rate this book
Clear rating
Computational Geometry: Algorithms and Applications Computational Geometry: Algorithms and Applications (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.17 — 168 ratings — published 1997
Rate this book
Clear rating
Graphics Gems II (Graphics Gems - IBM) Graphics Gems II (Graphics Gems - IBM)
by (shelved 5 times as computer-graphics)
avg rating 3.80 — 15 ratings — published 1991
Rate this book
Clear rating
Graphics Gems Graphics Gems (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.15 — 20 ratings — published 1990
Rate this book
Clear rating
Foundations of Game Engine Development, Volume 1: Mathematics Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.24 — 62 ratings — published
Rate this book
Clear rating
Mathematical Elements for Computer Graphics (2nd Edition) Mathematical Elements for Computer Graphics (2nd Edition)
by (shelved 4 times as computer-graphics)
avg rating 4.08 — 145 ratings — published 1976
Rate this book
Clear rating
Graphics Gems III Graphics Gems III (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.93 — 14 ratings — published 1992
Rate this book
Clear rating
Ray Tracing from the Ground Up Ray Tracing from the Ground Up (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.20 — 25 ratings — published 2007
Rate this book
Clear rating
Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback)) Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback))
by (shelved 4 times as computer-graphics)
avg rating 4.00 — 63 ratings — published 1994
Rate this book
Clear rating
3D Math Primer For Graphics and Game Development (Wordware Game Math Library) 3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 4 times as computer-graphics)
avg rating 4.15 — 211 ratings — published 2002
Rate this book
Clear rating
Foundations of 3D Computer Graphics (Mit Press) Foundations of 3D Computer Graphics (Mit Press)
by (shelved 4 times as computer-graphics)
avg rating 3.88 — 17 ratings — published 2012
Rate this book
Clear rating
Interactive Computer Graphics: A Top-Down Approach Using OpenGL Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.76 — 96 ratings — published 1996
Rate this book
Clear rating
Graphics Programming Black Book Graphics Programming Black Book (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.40 — 90 ratings — published 1997
Rate this book
Clear rating
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.02 — 41 ratings — published 2004
Rate this book
Clear rating
Advanced Global Illumination Advanced Global Illumination (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.33 — 24 ratings — published 2003
Rate this book
Clear rating
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.97 — 29 ratings — published
Rate this book
Clear rating
Computer Graphics Through OpenGL®: From Theory to Experiments Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 1.50 — 2 ratings — published
Rate this book
Clear rating
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.74 — 19 ratings — published
Rate this book
Clear rating
Foundations of Game Engine Development, Volume 2: Rendering Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.20 — 20 ratings — published
Rate this book
Clear rating
OpenGL Shading Language (3rd Edition) OpenGL Shading Language (3rd Edition)
by (shelved 3 times as computer-graphics)
avg rating 3.86 — 65 ratings — published 2004
Rate this book
Clear rating
Rate this book
Clear rating
OpenGL 4.0 Shading Language Cookbook OpenGL 4.0 Shading Language Cookbook (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.05 — 40 ratings — published 2011
Rate this book
Clear rating
Graphics Gems IV Graphics Gems IV (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 1994
Rate this book
Clear rating
Graphics Gems V Graphics Gems V (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.21 — 14 ratings — published 1995
Rate this book
Clear rating
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
by (shelved 3 times as computer-graphics)
avg rating 4.25 — 24 ratings — published 1989
Rate this book
Clear rating
Anton's OpenGL 4 Tutorials Anton's OpenGL 4 Tutorials (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.31 — 48 ratings — published 2014
Rate this book
Clear rating
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams) Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
by (shelved 3 times as computer-graphics)
avg rating 4.16 — 50 ratings — published 2003
Rate this book
Clear rating
Computer Graphics With Opengl Computer Graphics With Opengl (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 3.73 — 139 ratings — published 2003
Rate this book
Clear rating
Computer Graphics Using OpenGL Computer Graphics Using OpenGL (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.06 — 89 ratings — published 2000
Rate this book
Clear rating
Introducing Character Animation with Blender Introducing Character Animation with Blender (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.85 — 86 ratings — published 2007
Rate this book
Clear rating
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 3.83 — 6 ratings — published
Rate this book
Clear rating
Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.57 — 14 ratings — published 2013
Rate this book
Clear rating
WebGL: Up and Running: Building 3D Graphics for the Web WebGL: Up and Running: Building 3D Graphics for the Web (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.54 — 41 ratings — published 2012
Rate this book
Clear rating
WebGL Beginner's Guide WebGL Beginner's Guide (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.00 — 13 ratings — published 2012
Rate this book
Clear rating
Rate this book
Clear rating
Procedural Elements of Computer Graphics Procedural Elements of Computer Graphics (Hardcover)
by (shelved 2 times as computer-graphics)
avg rating 4.07 — 73 ratings — published 1984
Rate this book
Clear rating
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4 OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4 (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.66 — 68 ratings — published 2003
Rate this book
Clear rating
Rate this book
Clear rating
Schaum's Outline of Computer Graphics Schaum's Outline of Computer Graphics (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.14 — 58 ratings — published 1986
Rate this book
Clear rating
Fundamentals of Computer Graphics Fundamentals of Computer Graphics (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.47 — 15 ratings — published
Rate this book
Clear rating
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 4.04 — 54 ratings — published 2013
Rate this book
Clear rating


Abhijit Naskar
“In an attempt to ruin my reputation in the society, if some extremist group makes a deepfake video of me forcefully trying to have sex with a woman and puts it up on the internet, you literally have no way of not believing that it's me. And while there is nothing wrong with having sex (pedophilia, infidelity, promiscuity excluded), consent is the line between human behavior and bestiality. Suddenly all my words and ideas would turn meaningless in your eyes. The only thing that may - just may - keep you from not believing your eyes, is your understanding of my work. However, that's exactly the kind of world we are heading towards, where anyone can cook up any kind of video of someone to ruin their reputation… Keeping this in mind, we must proceed. We must raise our children with all the courage we can muster so that they can tackle the dark side of technology without committing suicide.”
Abhijit Naskar, The Gospel of Technology

“If it looks like computer graphics, it is not good computer graphics.”
Jeremy Birn

More quotes...