Game Development Books

Showing 1-50 of 682
The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 52 times as game-development)
avg rating 4.39 — 3,354 ratings — published 2008
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 38 times as game-development)
avg rating 4.20 — 23,749 ratings — published 2017
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Game Programming Patterns Game Programming Patterns (Paperback)
by (shelved 34 times as game-development)
avg rating 4.48 — 1,536 ratings — published 2011
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 34 times as game-development)
avg rating 3.90 — 3,420 ratings — published 2004
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Game Engine Architecture Game Engine Architecture (Hardcover)
by (shelved 30 times as game-development)
avg rating 4.41 — 575 ratings — published 2009
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 24 times as game-development)
avg rating 4.09 — 1,121 ratings — published 2010
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 19 times as game-development)
avg rating 3.99 — 1,009 ratings — published 2003
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 18 times as game-development)
avg rating 4.10 — 507 ratings — published 2008
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 16 times as game-development)
avg rating 4.29 — 19,837 ratings — published 2003
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 15 times as game-development)
avg rating 4.05 — 7,750 ratings — published 2021
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 14 times as game-development)
avg rating 3.91 — 376 ratings — published 2008
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 10 times as game-development)
avg rating 4.46 — 469 ratings — published 2013
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 10 times as game-development)
avg rating 4.13 — 180 ratings — published 2012
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Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition (Hardcover)
by (shelved 10 times as game-development)
avg rating 4.52 — 339 ratings — published
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
by (shelved 9 times as game-development)
avg rating 4.27 — 110 ratings — published 2014
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Programming Game AI by Example: . Programming Game AI by Example: . (Paperback)
by (shelved 9 times as game-development)
avg rating 4.03 — 265 ratings — published 2004
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Game Coding Complete Game Coding Complete (Paperback)
by (shelved 9 times as game-development)
avg rating 3.97 — 251 ratings — published 2003
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 8 times as game-development)
avg rating 4.12 — 1,283,176 ratings — published 2022
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 8 times as game-development)
avg rating 3.93 — 133 ratings — published 2013
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Foundations of Game Engine Development, Volume 1: Mathematics Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 8 times as game-development)
avg rating 4.24 — 62 ratings — published
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 8 times as game-development)
avg rating 3.97 — 201 ratings — published 2001
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Unity in Action Unity in Action (Paperback)
by (shelved 8 times as game-development)
avg rating 4.21 — 124 ratings — published
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 8 times as game-development)
avg rating 4.20 — 160 ratings — published 2006
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Challenges for Game Designers Challenges for Game Designers (Paperback)
by (shelved 8 times as game-development)
avg rating 3.99 — 303 ratings — published 2008
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The Ultimate Guide to Video Game Writing and Design The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 8 times as game-development)
avg rating 3.61 — 344 ratings — published 2006
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 8 times as game-development)
avg rating 4.15 — 46,772 ratings — published 1988
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3D Math Primer For Graphics and Game Development (Wordware Game Math Library) 3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 8 times as game-development)
avg rating 4.15 — 211 ratings — published 2002
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Designing Virtual Worlds Designing Virtual Worlds (Paperback)
by (shelved 8 times as game-development)
avg rating 4.04 — 174 ratings — published 2003
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A Playful Production Process: For Game Designers (and Everyone) A Playful Production Process: For Game Designers (and Everyone)
by (shelved 7 times as game-development)
avg rating 4.33 — 111 ratings — published
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 6 times as game-development)
avg rating 4.21 — 100,953 ratings — published 2014
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Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series) Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
by (shelved 6 times as game-development)
avg rating 4.08 — 209 ratings — published 2010
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Fundamentals of Game Design Fundamentals of Game Design (Paperback)
by (shelved 6 times as game-development)
avg rating 3.90 — 167 ratings — published 2006
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 6 times as game-development)
avg rating 4.11 — 86,828 ratings — published 1990
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment Play Nice: The Rise, Fall, and Future of Blizzard Entertainment (Hardcover)
by (shelved 5 times as game-development)
avg rating 4.17 — 5,778 ratings — published 2024
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Foundations of Game Engine Development, Volume 2: Rendering Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 5 times as game-development)
avg rating 4.20 — 20 ratings — published
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Advanced Game Design: A Systems Approach Advanced Game Design: A Systems Approach (Paperback)
by (shelved 5 times as game-development)
avg rating 4.28 — 78 ratings — published
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The Indie Game Developer Handbook The Indie Game Developer Handbook (Paperback)
by (shelved 5 times as game-development)
avg rating 3.15 — 59 ratings — published 2015
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 5 times as game-development)
avg rating 3.79 — 8,290 ratings — published 2010
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Gender Inclusive Game Design: Expanding The Market (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES) Gender Inclusive Game Design: Expanding The Market (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
by (shelved 4 times as game-development)
avg rating 3.41 — 37 ratings — published 2003
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The Making of Prince of Persia The Making of Prince of Persia (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.09 — 1,849 ratings — published 2011
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Critical Play: Radical Game Design Critical Play: Radical Game Design (Hardcover)
by (shelved 4 times as game-development)
avg rating 3.94 — 157 ratings — published 2009
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The Secret Science of Games The Secret Science of Games (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.03 — 68 ratings — published
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 4.05 — 162 ratings — published
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 4 times as game-development)
avg rating 4.18 — 3,515 ratings — published 2020
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How Games Move Us: Emotion by Design (Playful Thinking) How Games Move Us: Emotion by Design (Playful Thinking)
by (shelved 4 times as game-development)
avg rating 3.58 — 477 ratings — published 2016
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Unity Game Development Cookbook: Essentials for Every Game Unity Game Development Cookbook: Essentials for Every Game (Kindle Edition)
by (shelved 4 times as game-development)
avg rating 3.97 — 33 ratings — published
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Game Engine Black Book, Wolfenstein 3D Game Engine Black Book, Wolfenstein 3D (Hardcover)
by (shelved 4 times as game-development)
avg rating 4.48 — 624 ratings — published 2017
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Beginning C++ Through Game Programming Beginning C++ Through Game Programming (Paperback)
by (shelved 4 times as game-development)
avg rating 3.85 — 355 ratings — published 2004
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Game Development Patterns and Best Practices: Better games, less hassle Game Development Patterns and Best Practices: Better games, less hassle (Paperback)
by (shelved 4 times as game-development)
avg rating 3.90 — 20 ratings — published
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Procedural Content Generation in Games Procedural Content Generation in Games (Unknown Binding)
by (shelved 4 times as game-development)
avg rating 4.00 — 40 ratings — published
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