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Fantasy Authors' Roundtable
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Christopher, Founder
(last edited Apr 05, 2013 06:45AM)
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Apr 05, 2013 06:45AM

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I had a lot of fun creating the world, putting in lots of quirks like two suns to help with the heat of the fire-based realm.
Two of the things I found slightly trickier though, were food and animals, since I couldn't decide whether to use everyday names or create my own. In the end, the food ended up mostly normal and for the animals I used Latin/Greek variations on names (plus quite a few traditional mythological creatures). I would love to know how other fantasy writers addressed these features.
I combined my fantasy world with the real world. Things that I wanted to see for myself. What would the Greek gods be like if they showed up in Ohio? How would they talk, would they change with the times or would they be stuck in the past. Things I wanted to know and answered in my own way.

My world that Athine and Zarra live in is kind of like the theory of different dimensions all in the same plane at the same time...only side by side. The N'Loron separates the 12 main realms. In Worlds Collide I started building the mythology for my worlds and it will continue into Cursed Bloods.
I combine fantasy/sci-fi/modern day/future ideas. What other series can you read about vampires, dragons, greek goddesses, made up characters, historical characters, and Atlantis?
I kind of think of it if Xena went to LOTR and some Buffy characters spilled in LOL.
As for the question about naming things...NAME GENERATORS! I especially love this one
http://www.rinkworks.com/namegen/

Josephine Angelini's Starcrossed series is like this - the main characters are all descendants from Greek Gods and they've been cursed to hate anyone who doesn't come from the same 'House' as them. The Gods themselves have started to make an appearance in book 2 as well - Ares is particularly crazy.



And that name generator looks great Shannon.

Heather wrote: "Yelle wrote: "I combined my fantasy world with the real world. Things that I wanted to see for myself. What would the Greek gods be like if they showed up in Ohio? How would they talk, would they c..."
Thanks so much for pointing her out to me Heather! I found her and friended. I love reading books like these, as well as writing them. Mine focuses on the lesser gods, mainly the children and some I even made up.
Thanks so much for pointing her out to me Heather! I found her and friended. I love reading books like these, as well as writing them. Mine focuses on the lesser gods, mainly the children and some I even made up.
Sophia wrote: "I wanted to combine the 1920s and 30s, art deoc, Norse gods, a decadent royal court, and Jackaroo (which is a really awesome YA novel by Cynthia Voigt). I got Odalnord, the setting for my dieselpun..."
I forgive you for condemning art deco, I have often felt it should be condemned.
:)
I forgive you for condemning art deco, I have often felt it should be condemned.
:)

As for names, a lot of my characters are based off real people. Four of the characters that are most commonly focused on are actually different names of my own. Others are names of my best friends, a couple of family members, and some roleplaying characters I've created over the past decade or so of role playing. Each character I took into account their age and what names might fit the era in which they were born or at least are older names for those that are several thousand years old and modern names for the younger characters.

I think I gravitate toward Hard Fantasy like this because of my love for history. There are so many amazing, heartbreaking stories scattered throughout our long history, and hearing just a portion of them convinced me that I didn't need werewolves, vampires, dragons or even magic to tell a great story.
Not that I dislike any of those things, of course! Just branching out, is all.




You do need 'discipline' though. In my experience too much freedom in creating your own world can be overwhelming.

I would set some boundaries. You do need an 'anchor' point as it were to fix the story. That's not to say you shouldn't let imagination run riot, but discipline is handy.

Sci-fi, I think, operates according to more concrete sets of laws--physics namely. The mechanisms of a sci-fi story must be feasible when viewed through a a modern lens. Space travel--ships can't just teleport to the complete opposite end of the universe on a whim; it's up to the author to come up with a logical explanation for faster-than-light travel. While reading a sci-fi story, a reasonable person should be able to nod and go, "Right, something like that could actually happen."
As opposed to fantasy, where if a fan starts to say, "Oh dragons and vampires are totally real!" they might need professional help.

I also believe that once this is done, a writer has endless possibilities before them. That's the beauty of fantasy, as Thomas mentioned. Sci-fi needs to be too far grounded in what is feasible through future technology and the laws of the universe we live in to have the same creative freedom fantasy enjoys.
And Thomas, are you telling me dragons and vampires aren't real??? *gasp*

Another thing I'm working on is a creation mythos. It's very much UNlike Tolkien's :-) and pays homage to the importance of rivers in early stages of civilization. But again, it speaks more of everyday life rather than setting the stage for epic battles. I've found that even when these touches aren't included in the story, they still add depth by being in the background.
There is some really interesting discussion going on here. Keep it up. It's really a joy to see authors talking with one another about writing, especially in my genre. Thank you all for your participation.


In most of the books in my series, the witches I focus on are living in the Mortal Realm. Because of this there are many rules about how and when magic can be used, not that my witches always follow them. My witches, most of the time, are just humans with magical abilities, which is how they easily fit into the Mortal Realm.
Most of the animals in my books are familiars, or talking animals that teach magic. The animals act like any other of their species when not teaching magic or around nothing but witches and warlocks.
I have created some Other Realm specific creatures, and other worlds in which I needed to figure out the animals habits, looks, where they would live, as well as what their natural enemies are or if they are top predators. Some of these creatures, such as a dog species called the Wild Beagle, is a small dog breed that hunts smaller dogs in a pack. They are prey to larger dog species. Much of their behaviors are based on how Beagle's usually act when hunting with humans as well as a little bit based on wolf behavior.
Most recently I began adding the dimension theory into the final books in the series, which has been a little harder to keep realistic. I also have one of my witches on a space adventure to a distant planet. I tried to make the planet to be a little like Earth, with some visibly small changes, such as two tailed squirrels.
In another story I have been working on, for the series, I have been working on something about the history of dragons and unicorns that is about how, when, and why, these animals have a part in Mortal Realm history, which is told by a dragon I created back in my first book. This one has been a little harder than I thought it would be because it actually requires a little research.
I really love to write fantasy because, although it needs to be realistic feeling, there are no rules as to what is in it, and I also really love creating all new creatures and worlds where I can create anything I want, even though this does require a lot of thinking on how everything works to keep it realistic feeling.


As history repeats itself on this world, it is again repeating itself on Anduan from the POV loss of technology. This sets up a sword and sorcery world for me to write in while grounding it back to earth.


Hi Heather. When I read fantasy, my pet peeves are names I can't pronounce or barely tell apart and common items renamed so I don't what they are. If it's bread, call it bread. If it's a dog, call it a dog. It's the environment, the culture and the way your character behaves inside the two that tells the reader this is a different world, not funky names. Anything you rename, you have to explain and you don't want to sound like an alternate world dictionary. I create names for animals or things that I make up or modify.
I think it matters also whether your main character or POV character is native to the culture. If they're not at home, that's a way you can bring in language differences (renaming) and be able to define the words without it getting awkward.

I enjoy light fantasy, but Tolkien's work is amazing. The simple fact that he is so detailed in creating his worlds (he even draws maps) and can hold the construct together through an entire series with astonishing attention to detail is phenomenal. To me is it witnessing something beautiful in the garden of someone else's imagination!
When authors fail to keep the details of their world consistent or clear, I tend to get bogged down or lose interest.

If the pronunciations become too difficult to figure out, especially as I'm reading along and they're threatening to break me out of the story, I make up my own pronunciations.

Also, the tricky thing with tricky names is that it's all in the eye of the beholder. What might be a tongue-tying pronunciation for one person may seem pretty mundane for another, depending where he/she is from or what language/dialect she/he speaks. Knowing that you can't please everyone's "ear" all the time, establish your linguistic rules and just be consistent. Then, at the very least, readers can adjust to the rules and figure out that the "g" followed by an "n" is silent, for example.
I wholeheartedly endorse the "make up your own" rule if there's any doubt. I want to give every story the best chance of being my next favorite, and funny names are less likely to throw me out of the story than bad editing or thin characterizations.


You remind me of me! I planned on setting my fantasy novels in the middle ages...I obsessively outlined every book on my high school shelves, but unlike you I never actually used the knowledge...


The myths and legends around the world are object lessons and warnings as well as description of the powerlessness of human beings. The god myths we still ascribe to have us at their centre because we seem so lost in chaos in the universe.
Fantasy at one level cements good and evil as being outside of us, not part of our nature. Where it is part of our nature it gives reasons for it. It extols virtues, they don't always win they often are hurt but at least they exist.
But importantly fantasy also gives us the chance to change things, that one person can make a difference. In everyday life we are swamped by the enormity of the challenges and retreat to our own family and community because we cannot influence the wider world.
Most importantly we identify with one or more of the characters. We want to walk with them. We yearn for the difference they represent.
and then we become adults :)

I sprinkle in a family of humans to ground the reader. Only two humans can see my characters (although others catch glimpses but explain them away). The reader learns the humans see only what they expect to see.
My magic has tight rules, and I have no plans to break them. That feels like cheating.
As for names, I used Norwegian words for the older trolls, but they adapted to a new world after a harrowing event, and they now use English words for names. It was a mechanism to show growth and acceptance. The dragons have a naming convention tightly tied to their clan, one bird-like and the other sea dragons. While the elementals are named in association with their element.
I am currently in the dreaming phase of the final book where everything is possible, and yes, much if will be tossed as the structure falls into place, but world building is addictive. I can't imagine limiting myself to reality.


I think my world fits into high fantasy with elements of steam punk. The world is in a post war state, something which is of particular interest to me; I live in Northern Ireland, a country that is itself now in a 'post war' peaceful state.
Humanity is the main race, as usual, though it's various factions are also mainly responsible for the war. The main plot concerns peace keepers, who are attempting to stop any who would restart the war.
The stories are primarily mystery and detective style in approach, with plenty of humour and action thrown in. Politics and deception play a big part likewise.
It's very much still a work in progress; the many elements of the world are still being revealed book by book but I have a lot of ideas and plenty of scope. I'll keep it going!


Books mentioned in this topic
Starcrossed (other topics)Dreamless (other topics)
Goddess (other topics)