Fantasy Book Club discussion

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The Thousand Names
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Author Q&A : The Thousand Names
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Also, not sure if this is the thread for author questions, so feel free to move it.
1. How did you make the transition from computer science and research to a full-time writer? What was easy, what was hard?
2. Can you give us an idea of your daily writing routine?
3. How'd you get the name Django? It just seems kind of unusual, and I bet now you get a lot of Tarantino-style comments, huh?
Thanks!

1) It was surprisingly easy overall. I'd been writing in my free time for years, but once I signed up with my agent, I sold two books (Thousand Names and The Forbidden Library) within a year. That might it financially possible, and my day job at MS was becoming a bit awful, so I decided to go for it. The hard part is preventing myself from turning into a hermit and going crazy!
2) It depends what I'm working on, whether it's editing or drafting or whatever. When I'm writing a draft, I usually shoot for 2,000 words per day, with one session before lunch and one in the mid-afternoon. In between I take care of e-mail, social networks, publicity, etc. (Also computer games.)
3) From my parents? I'm named after jazz guitarist Django Reinhardt. It's definitely become a lot more recognizable recently, though!

1) It was surprisingly easy overall. I'd been writing in my free time for years, but o..."
Thanks!

Sorry for this dumb question, but how is it pronounced? Is the D silent?
How do you know so much about flintlock-style strategy? Do you participate in reenactments? Or is it from reading history books?

Reading, basically, I've never been involved enough to do reenacting. I love history and read a lot of it just for fun, and I decided to Thousand Names after reading some particularly good stuff about the Napoleonic Wars.


My questions are mostly based around the use of gunpowder in fantasy.
1. You and Brian McClellan and notable for both debuting with gunpowder fantasy (not sure if there's a true sub-genre for this type of setting). Do you think that this sub-genre will grow into its own thing the way that steampunk has?
2. Why did you pick to use a different time period than most fantasy authors? It's very unusual to see gunpowder used in fantasy with maybe the exception of the earliest stages of its discovery and implementation.
3. How does using gunpowder limit or enhance your ability to tell the stories you want to tell?
I'm an 18th century re-enactor myself, so I have a lot of experience with early gunpowder time periods and I'm very excited to read both you and Brian's books.

The next book has a bit more politics and a bit less military action than The Thousand Names, but still a fair chunk of both. There's quite a bit of magic, too, but magic in this world is often pretty subtle rather than flashy battle-magic. (I designed it that way deliberately -- too much magic makes the poor soldiers kind of irrelevant.)

My questions are mo..."
1. It's funny, Brian and I are now forever joined at the hip by accidentally coming out with vaguely similar books at the same time. I'm not sure that "flintlock fantasy" will become a particular "thing" in and of itself; rather, what I think (hope) we're going to see is more fantasy taking different periods and regions as its base, instead of everything being 13th century England or France. There's a lot of history out there!
2. I basically blame George R. R. Martin. When I read his books, I was really impressed with the way he'd taken the traditional "knights and castles" fantasy setting and brought it back closer to its historical roots, and I decided to try something similar. But since he'd done such a good job with that setting, I wanted to do a very different historical period. Later I was reading The Campaigns of Napoleon and I thought that would work excellently -- there's so many wonderful stories in the history. So that's basically where I ended up!
3. It hasn't been terribly limiting for ME, because I picked the period and the setting knowing what kind of story I wanted to do. It definitely restricts some kinds of stories -- there's not as much chance for individual heroism in battle, for example, and fighting tends to be more confusing than glorious. But I wanted my heroes to be more "normal" soldiers than Sir Lancelot anyway, so that worked out just fine.

Can I ask how long did it take to write your book The Thousand Names?
Do you have a quiet roo m to write in?


Can I ask how long did it take to write your book The Thousand Names?
Do you have a quiet roo m to write in?"
Happy to! I love stuff like this.
Writing the first draft, after many false starts, took about nine months. Another three or four months were taken up by various stages of editing, so about a year all told.
I do have a room to write in (my bedroom, which has my writing couch in it) although I generally prefer to keep it full of familiar music rather than totally quiet. I do lock the cats out though!

Excellent, hope you enjoy it!

I know you mentioned The Campaigns of Napoleon as the book that inspired you, but what books did you use for your research?
What subjects did you research the most for your books?

The main thing I tried to focus on is what it was actually like for the people involved, rather than getting too caught up in strategy and tactics -- that stuff is important, but individual soldiers often don't have a good grasp of what's happening. Fortunately, the Napoleonic Wars have left us tons of first-person accounts, so you can read a lot of story of how things happened.

Coming back to the question of magic: I really enjoyed the subtleness and somewhat mystical feel of the magic system. I also felt that it isn't very well understood, even to those that use it, like Feor.
Is that just because of our viewpoint from Marcus and Winter, or is it not well-understood for even characters in the know, like Colonel Janus?

Regarding magic, I can't say TOO much about what Janus does or doesn't know, since I wouldn't want to spoil things. But in general the magic is poorly understood, even by best informed. Different cultural traditions understand it differently, as well, which can make it even harder to sort out.
I've liked magic that feels weird and *magical*, rather than out of a D&D-style toolbox. It also helps keep the magical element from completely overpowering the mundane stuff; I wanted the non-magical characters and events to matter.



Also, would it be possible for you to break down the standard unit sizes (company = 120, etc), officer structure (colonel - captain - lieutenant, etc), and which unit each level of officer would be responsible for?

Sure! The rank structure is a little simpler than the standard Anglo-American version (there's no equivalent of "major") but I decided to keep the familiar officer titles anyway to reduce confusion. From smallest to largest:
1 section = 19 rankers + 1 corporal. (An administrative rather than tactical unit.)
1 company = 6 sections. 123 men total: 1 lieutenant, 2 sergeants, 6 corporals, 116 rankers. (Usually only separated out in small-unit actions.)
1 battalion = 8 companies. 984 men, plus 1 captain and his staff lieutenants, who are not officially in the chain of command and not fixed in number, used for various replacements and other tasks. Also includes a number of non-combatants -- drummers, cutters, and so on. (The standard battlefield maneuver unit.)
1 regiment = 1 or more battalions. (The Colonials have 4, which is unusually large.) A regiment is commanded by a colonel, which is a title sold by the king to noblemen. The number of battalions in a regiment varies depending on who pays for it -- 2 is average, but 1 and 3 are common. 4 is unusual. The colonel will usually have a staff of his own, including officers and civilians, servants, etc.
A full battery of artillery is 12 guns, commanded by a captain. A half-battery is 6 guns.
There's a strong divide between the officers who buy their commissions (noblemen) and those are trained to them in the War College. Nobles can buy a post as a colonel by agreeing to fund a regiment, or as a lieutenant in someone else's. Promising commoners go to the War College, do a tour as a lieutenant, go back for more schooling if successful, and become captains. Corporals and sergeants are usually promoted rankers. The upshot is that most regiments are run by their captains, who actually know what they're doing.

More questions! (If anyone is getting tired of me, just say so. I'm a world builder at heart and love to have a greater understanding of the things outside of the frame of the novel.)
1. Will there be a multi-national level map for the next book? I like the smaller, regional maps, but I'd also like to see where everything is in relation to each other.
2. How large of a campaign is this? Meaning, are the engagements in the book about the standard size for this time period, or was this a particularly large campaign/battles? Also, how large is the Vordan military? Do they have 100 colonels commanding regiments or 10? Basically I just want to know how big of a deal this is for Vordan, if it's just a little skirmish that people won't even remember in a month, or if it's the largest war of this generation, to this point.

The next book has a map of Vordan and parts of the surrounding countries. I may also be able to put some more maps on the web. I have a bunch of maps, but my chicken-scratch drawings aren't terribly good to look at.
The Khandarai campaign is a bit unusual in that it's conducted at a very great distance (and thus expense) from Vordan. The total size of the Vordanai armed forces is probably in the neighborhood of 30-40 regiments of various sizes. So, by the standard of the number of men involved, it's a small campaign, but since those are the only men available within a thousand miles, it's important politically.

Thanks for answering these questions. It gives me a much deeper appreciation and understanding for the world and the story.

I wrote a bit about this problem at Fantasy-Faction:
http://fantasy-faction.com/2014/the-f...
http://fantasy-faction.com/2014/the-f...


How many books and how many years do you think it will take for you to finish The Shadow Campaigns?
Do you think you'll stick with Flintlock Fantasy after you're done, or is that just for these books?

When you are writing do you primarily exploratory write and follow the story as it develops or do you outline most of the plot and scenes before writing? Or are you more of a hybrid of both styles?

I have no concrete plans, but my guess would be not. I've got a ton of different ideas for stuff to write, a lot of it based on various historical periods. So it's more likely that I'd do something else, at least initially, though it still wouldn't be knights-and-castles. I do have one thing that's an American Civil War analogue, though, which is (sort of) still flintlocks.

I used to be very exploratory, but I've become much more of an outliner, partly out of necessity. Writing a series this long and complex just doesn't work without some serious planning. So these days, I usually have a pretty detailed outline.


Or, I can just send you one directly, especially if you want it personalized. You can e-mail me via my contact form here: http://djangowexler.com/contact/ It's typically more expensive than going through the bookstores, though.
Also, I go to a lot of cons. I'll be at Pheonix ComicCon, San Diego ComicCon, and WorldCon this year, and I'll be doing signings there too.

Books mentioned in this topic
Citizens: A Chronicle of the French Revolution (other topics)Tactics and the Experience of Battle in the Age of Napoleon (other topics)
The Anatomy of Victory: Battle Tactics 1689-1763 (other topics)
The Campaigns of Napoleon (other topics)
The Campaigns of Napoleon (other topics)
More...
Hello and welcome Django. Thank you for your participation.
:)