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Stress Free Reading Challenges > Choose Your Own Adventure #2 Journey Under the Sea

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message 1: by Marla (new)

 Marla | 4789 comments Choose Your Own Adventure
Adventure #2 Journey Under the Sea

There are currently two separate adventures available (with more coming as I'm able to prepare them). What you should know:

1. You may play multiple adventures at the same time. However, you can only use a book once. (If you use a book on Adventure 1, you can't use it again for Adventure 2).

2. Please, please, please make sure you are including the letter/number designation of the task you're completing in your completion post. That's the only way I'm going to not screw this up royally!

3. For those that are completionists, keep track of which tasks you've completed. Adventure 2 turns back on itself several times, whereas Adventure 1 only did once.

Let me know which adventure you'd like to start with (or if you're ready to start both, that's fine, too).


message 2: by Marla (new)

 Marla | 4789 comments ...


message 3: by Marla (last edited Feb 04, 2019 09:34PM) (new)

 Marla | 4789 comments ADVENTURE #2 - Journey Under the Sea

under sea

You are a highly experienced deep-sea explorer. Your search for the lost continent of Atlantis will be the trip of a lifetime. It will be the most challenging and dangerous mission of your career. Many unknowns will test your courage, abilities, strengths, and judgement. And you will be using newly-designed equipment that's never been tested.

A giant attack squid, killer sharks, even an underwater earthquake keep you on your toes. Meanwhile, you must make the choices necessary to go deeper, hoping one will lead you to your goal: the mythical lost continent of Atlantis!

Step 1: Explore Ledge (B2)
Step 2: Hide (B3)
Step 3: Fight (B4)
Step 4: Return to the Deep (B25)


message 4: by Marla (last edited Jan 08, 2018 09:43PM) (new)

 Marla | 4789 comments ADVENTURE #2 - Journey Under the Sea

You are a deep sea explorer searching for the famed lost city of Atlantis. This is your most challenging and dangerous mission. Fear and excitement are now your companions.

It is morning and the sun pushes up on the horizon. The sea is calm. You climb into the narrow pilot's compartment of the underwater vessel Seeker with your special gear. The crew of the research vessel Maray screws down the hatch clamps. Now begins the plunge into the depths of the ocean. The Seeker crew begins lowering by a strong, but thin, cable. Within minutes, you are so deep in the ocean that little light filters down to you. The silence is eerie as the Seeker slips deeper and deeper. You peer out the thick glass porthole and see strange white fish drifting past, sometimes stopping to look at you - an intruder from another world.

The cable attaching you to the Maray is extended to its limit. You have come to rest on a ledge near the canyon in the ocean floor that ancient myth says leads to the lost city of Atlantis.

You have an experimental diving suit designed to protect you from the intense pressure of the deep. You should be able to leave the Seeker and explore the sea bottom. The new suit contains a number of the latest microprocessors enabling a variety of useful functions. It even has a built-in PDA with laser communicator. You can cut loose from the cable; the Seeker is self-propelled. You are now in another world. Remember, this is a dangerous world, an unknown world.

As agreed, you signal the Maray, "All systems GO. It's awesome down here."

If you decide to explore the ledge where the Seeker has come to rest, read a book that you get from your own bookshelf. (B2)

If you decide to cut loose from the Maray and dive with the Seeker into the canyon in the ocean floor, read a book that shows the floor of a room on the cover. (B6)

Adventure #2: Journey Under the Sea, Step 1: Explore Ledge (B2)
The Lost Symbol (Robert Langdon, #3) by Dan Brown
The Lost Symbol by Dan Brown
Read: 9/14/17
Action: Decide to explore the ledge where the Seeker has come to rest
Task: Read a book that you get from your own bookshelf.


message 5: by Marla (last edited Feb 02, 2019 08:33PM) (new)

 Marla | 4789 comments ADVENTURE #2

Your dive suit is a tight fit and takes you some time to put on. Finally you slip from the airlock of the Seeker and stand on the ocean floor. It is a strange and marvelous world where your every move is slowed down. You begin the exploration with your halogen searchlight. The ledge hanging over the deep canyon is your starting point.

A strange feeling overcomes you, part warning, part terror. Then you see it. The Seeker is in the grips of a huge sea monster. It is similar to a squid, but it is enormous. The Seeker is just a toy in its long, powerful tentacles. You seek shelter behind a rock formation knowing the spear gun you carry will be useless against the monster. It looks as though it will destroy the Seeker. Fish of all sizes huddle with you in an attempt to escape the monster.

If you stay hidden close to the Seeker, read a book that has been hidden from you for awhile (added to your TBR over a year ago). (B3)

If you try to escape in the hope that rescuers will see you, read a book where a character escapes from something OR is rescued from something. (B10)

Adventure #2: Journey Under the Sea, Step 2: Hide (B3)
The Professionals (Stevens & Windermere, #1) by Owen Laukkanen
The Professionals by Owen Laukkanen
Read: 9/20/17
Action: Stay hidden close to the Seeker
Task: Read a book that has been hidden from you for awhile (added to your TBR over a year ago)
How it Fits: Added 4/15/15


message 6: by Marla (new)

 Marla | 4789 comments Adventure #2

The giant squid tosses and turns the Seeker, but finally the creature grows tired of its new game and jets off with an enormous squirt of water. You now are free to leave your hiding place and examine the Seeker for damage.

To your dismay, the airlock entrance has been jammed shut. You are locked out of the Seeker. The crew of the Maray, however, suspected trouble when you did not respond to a routine radio check. The are now lowering an escape platform. Once on the platform, you radio them to start the slow pull to the surface. To avoid the deadly bends (rapid expansion of nitrogen bubbles in your blood) they will have to bring you up very slowly.

Just as the platform begins to move, the giant squid suddenly reappears. It is headed directly toward you.

If you decide to fight the squid with your spear gun, hoping to scare it off, read a book where a physical fight of some kind occurs. (B4)

If you decide to signal the Maray to pull you up at top speed, knowing you will get the bends, read a book that you devoured at top speed. (B44)

Adventure #2: Journey Under the Sea, Step 3: Fight (B4)
Death Without Company (Walt Longmire, #2) by Craig Johnson
Death Without Company by Craig Johnson
Read: 9/27/17
Action: Fight the squid with your spear gun, hoping to scare it off
Task: Read a book where a physical fight of some kind occurs
How it Fits: Fight with bad guy


message 7: by Marla (last edited Feb 04, 2019 09:33PM) (new)

 Marla | 4789 comments ADVENTURE #2

With a rush of water, the giant squid attacks. Two 20-foot tentacles with their pulsing suction cups reach out to ensnare you. You dive off the platform and fire two of your spears. They strike the squid close to its two monstrous eyes. The squid keeps on coming.

One of the tentacles wraps around your diving helmet and ruptures the seal to your suit. You fire your last spear hoping to hit the monster in a vulnerable spot. Water is beginning to trickle into your suit. You signal the Maray to haul you up fast "Emergency Hoist." You must have hit the squid. It floats away writhing and thrashing. You think you're about to black out.

You wake up on the deck of the Maray and are quickly rushed to the decompression chambers to ward off the effect of the bends. Several days later you are over the worse and starting to worry about diving into the abyss again. Can you do it? Do you have the nerve?

If you decide to quit the expedition now, read a book that has a Q anywhere in the title, series, or author's name. (B5)

If you decide to return to the deep, read a book that is either a reread or a series you've returned to (anything but book 1). (B25)

Adventure #2: Journey Under the Sea, Step 4: Return to the Deep (B25)
Shadowed (Dark Protectors, #6) by Rebecca Zanetti
Shadowed by Rebecca Zanetti
Read: 10/13/17
Action: Return to the deep
Task: Read a book that is either a reread or a series you've returned to
How it Fits: Dark Protectors Book #6


message 8: by Marla (new)

 Marla | 4789 comments ADVENTURE #2

You can't resist the adventure beneath the sea. You must go down again, and after several weeks of rest, you enter the Seeker and slip quickly into the deep. You bring the Seeker to rest by the great canyon in the ocean bottom. Wearing your special suit, you venture out into the depths. There are no signs of the giant squid and you feel safe.

Rounding a rock formation, you come upon the wreck of an ancient Greek ship. How strange to find this ship intact so far below the surface. What brought it here? Was it visiting Atlantis before the lost continent slipped beneath the sea?

You take pictures and make notes in your PDA. Maybe this ancient ship hides the secret to Atlantis.

If you go aboard the Greek ship, read a book that has a main page genre of Mythology. (B26)

If you return to the surface to report your findings, read a book that has a main page genre of Non-Fiction. (B35)

Adventure #2: Journey Under the Sea, Step 5: Go aboard Ship (B26)
The Maelstrom (The Tapestry, #4) by Henry H. Neff
The Maelstrom by Henry Neff
Read: 8/2/18
Action: Go aboard the Greek ship
Task: Read a book that has a main page genre of Mythology
How it Fits: MPG Mythology


message 9: by Marla (last edited Mar 07, 2019 10:30PM) (new)

 Marla | 4789 comments ADVENTURE #2

Cautiously you enter the ship's cabin. Clay jugs called amphorae, once filled with oils and wines, are strewn about. There are no remains of the crew. You have a sense of being in ancient Greece. It is like being in a dream. A door leads to a smaller cabin. On the table near the rear of this cabin is a golden box. Opening it you find the remains of a map. It does not show Atlantis. It shows that the ship was searching for an access point that leads to the center of the earth!

You return to the Seeker and use the map to locate this shaft to the center of the earth. Using some guesswork to interpret the map, you discover the tunnel opening, which appears to be roughly 100 feet in diameter. The sonar readings indicate the shaft has no bottom.

If you decide to descend into the shaft, read a book that has something on the cover that is pointing down (be creative). (B27)

If you decide it is time to go back up to the surface, read a book that has something on the cover that is pointing up (be creative). (B68)

Adventure #2: Journey Under the Sea, Step 6: Descend (B27)
Must Love Hellhounds (Sookie Stackhouse #9.2; Guild Hunter #0.5; Kate Daniels #3.5; The Guardians #5.5) by Charlaine Harris
Must Love Hellhounds by Charlaine Harris
Read: 8/23/18
Action: Descend into the shaft toward the center of the earth
Task: Read a book that has something on the cover that is pointing down
How it Fits: Her right arm is pointing down


message 10: by Marla (new)

 Marla | 4789 comments ADVENTURE #2

Why not go? Who would believe it? The center of the earth! You push the control column forward and dive deep. Soon there's no more water, just a heavy gas that acts like water. You look at a world of colors and drifting forms. You pass by layers of rock and sand. Suddenly you sail into a gooey mass which almost fouls the Seeker's propellers. The Seeker's engine stops and you are pulled along through the semi-liquid material by something like gravity or magnetism. You burst through a thick elastic membrane and enter an area of giant atoms. Electrons whirl around you at high speed, but there is plenty of room to maneuver between these fast-moving particles. The electrons are revolving around a small mass you know is called the nucleus. You are able to avoid collisions with the electrons. What a world!

If you continue on this trip to the center of the earth, read a book that has the title and author centered in the middle of the cover. (B28)

If you try to turn back, read a book that shows a person's back on the cover. (B79)

Adventure #2: Journey Under the Sea, Step 7: Continue on (B28)
The Next Accident (Quincy & Rainie, #3) by Lisa Gardner
The Next Accident by Lisa Gardner
Read: 10/5/18
Action: Continue on this trip to the center of the earth
Task: Read a book that has the title and author centered in the middle of the cover
How it Fits: Title and author centered on cover


message 11: by Marla (last edited May 05, 2019 07:54PM) (new)

 Marla | 4789 comments ADVENTURE #2

The electrons whirl about at dizzying speeds and you continue until you get to a spot where your instruments indicate that there is no time. The digital clocks stop, the speed indicator stops, your heart stops, and yet you are alive. Every sense in your body seems more alive than ever before.

You are aware of other beings close to you. No one has entered through the only hatch. Turning around, you see three Atlanteans. You feel that the Seeker has become just a thought and that the people from Atlantis have entered your mind and are aboard the Seeker. You try to enter their thoughts, but they tell you that you have not journeyed far enough to be able to become a thought traveler.

If you try to turn back from this strange world, read a book that has something very strange that occurs in it (be creative). (B29)

If you decide to travel in thought-time-space, read a book that has a main page genre of Time Travel. (B90)

Adventure #2: Journey Under the Sea, Step 8: Continue on (B90)
Marking Time (The Immortal Descendants, #1) by April White
Marking Time by April White
Read: 4/20/19
Action: Travel in thought-time-space
Task: Read a book that has a main page genre of Time Travel
How it Fits: MPG Time Travel


message 12: by Marla (last edited May 14, 2019 07:26PM) (new)

 Marla | 4789 comments ADVENTURE #2

A thought traveler! You realize that people do it all the time in daydreams. Of course, you want to be a thought traveler, but how?

The Atlanteans speak softly and tell you that all things are the same - past, present, future. It simply requires you to concentrate and put your thoughts where you wish them to be.

You try, and amazingly you are rapidly rushed through time to the day you were born, then to the day you made your first deep-sea dive. You mind flies from one time in your life to another. But when it comes to the future, you meet a blank wall. You can't seem to travel into the future. You ask the Atlanteans why this might be, and they instruct you to be patient.

Suddenly you whirl through time into the outer reaches of the universe where you can actually feel the light going through you. You cast no shadow. A sense of peace fills you.

If you decide to drop out of thought travel and return to earth life, read a book that is from a series that you haven't returned to in some time (longer than a year). (B91)

If not, read a book that has a main page genre of Time Travel. (B92)

Adventure #2: Journey Under the Sea, Step 9: Continue Time Travel (B9)
Read:
Action:
Task: Read a book that has a main page genre of Time Travel
How it Fits:


message 13: by Marla (new)

 Marla | 4789 comments Group closed 7/2/19


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