The Perks Of Being A Book Addict discussion

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Tomorrow, and Tomorrow, and Tomorrow
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Tomorrow and Tomorrow and Tomorrow
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I'm not a fan of that. I prefer stories to be more relatable and easy to get lost in. I don't want the author trying to prove their intelligence.




The gaming stuff didn’t bother me. The book feels like the author was like let me throw in things that are popular. BDSM, but lightly, all consensual apparently, but incredibly painful and unwanted by one party. Then the main characters are just awful. By the end I didn’t care about either of them.
The book also gives away the entire plot in the first section. The hospital scenes in the beginning give away the main characters entire relationship, when they are gaming they are close, when they are not they are not friends. Another character is going to suffer a terrible fate, once we learn some is an actor and understudy for MacBeth. The stolen title says this book should be a huge battle, a war for the fate of gaming, a romance that transcends time, yet we are left with a couple that never talks to each other. We learn that one main character actually likes another, we have a love triangle from jump.
This book was a struggle to finish. The structure of jumping from time to time was not well intentioned. The author simply shifts to a different time, but doesn’t reveal anything useful during these jumps. I think I’ll pass on Ludo Sextus.



When a book on a topic that I'm not that knowledgeable on or interested in can grab me like this, it is something very special. I was truly invested in these characters even when they were acting in ways that frustrated or upset me, I really wanted everything to turn out well for them. I feel like I went on a journey through the ups and downs of their lives and was celebrating and commiserating with them.
This book gave me a much deeper understanding and appreciation of video games and the ways that playing them can mean different things to different people: a creative outlet, a de-stressor, a way to escape your life and live out another, a way to challenge your preconceptions. All this and more was explored here with aplomb. I will be recommending this book to lots of people in my life.
In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.