Michael Witwer's Blog: The Last Gen-Xer - Posts Tagged "jungle-hunt"
The Atari 2600: So, how did we know what was going on?
I saw a re-released version of the Atari 2600 with embedded games and wireless joysticks at Bed, Bath and Beyond the other day (don’t ask me why it was there, or why I was there for that matter). I would’ve bought it on the spot if I hadn’t been with my kids and without a free hand to lug it back to the car – rest assured it will be purchased soon.
As I was examining the box, a flood of great memories returned to me: sitting in the basement with my brother and friends playing Haunted House, Yar’s Revenge, Pitfall, Jungle Hunt, etc. on our elaborate wood-paneled television. To be sure, there were some bad memories too including playing The Empire Strikes Back with my gaming savant friend, Nick, who was good enough to take advantage of the game’s never-ending land-and-repair feature every time his Airspeeder got damaged, ensuring that I would never actually get to alternate in, but I digress.
When I got home, I went online and looked up some of my favorite games. The graphics were basically as I remember them, although looking at them with fresh eyes instantly made me wonder: as kids playing these games, how the hell did we know what was going on? I don’t remember any manuals that would explain anything (although I’m sure some existed and were quickly disposed of). For example, in Adventure, how did we instinctively know that the giant duck creature was a dragon? I guess there were some captions, but I probably would’ve been too young to read them. What about Toht in Raiders of the Lost Ark – that black blob thing certainly doesn’t look like Toht, but we all knew it was him. Did someone or something tell us as much? Going a step further, how did we know what to do in these games? Raiders is another good example - what the hell is going on in that game? Made perfect sense at the time though. In Haunted House, how did we know we were supposed to assemble the magic urn or even that there was a magic urn? As far as we knew, we were just a pair of googly eyes walking around a dark maze.
Conclusion: Kid brains are awesome. They are so imaginative that they will compensate as much as is needed for lack or graphics, plot, game play or otherwise. I so wish I still had some of that…
To Read the full post with images, go to: http://www.empireofimagination.com/#!...
As I was examining the box, a flood of great memories returned to me: sitting in the basement with my brother and friends playing Haunted House, Yar’s Revenge, Pitfall, Jungle Hunt, etc. on our elaborate wood-paneled television. To be sure, there were some bad memories too including playing The Empire Strikes Back with my gaming savant friend, Nick, who was good enough to take advantage of the game’s never-ending land-and-repair feature every time his Airspeeder got damaged, ensuring that I would never actually get to alternate in, but I digress.
When I got home, I went online and looked up some of my favorite games. The graphics were basically as I remember them, although looking at them with fresh eyes instantly made me wonder: as kids playing these games, how the hell did we know what was going on? I don’t remember any manuals that would explain anything (although I’m sure some existed and were quickly disposed of). For example, in Adventure, how did we instinctively know that the giant duck creature was a dragon? I guess there were some captions, but I probably would’ve been too young to read them. What about Toht in Raiders of the Lost Ark – that black blob thing certainly doesn’t look like Toht, but we all knew it was him. Did someone or something tell us as much? Going a step further, how did we know what to do in these games? Raiders is another good example - what the hell is going on in that game? Made perfect sense at the time though. In Haunted House, how did we know we were supposed to assemble the magic urn or even that there was a magic urn? As far as we knew, we were just a pair of googly eyes walking around a dark maze.
Conclusion: Kid brains are awesome. They are so imaginative that they will compensate as much as is needed for lack or graphics, plot, game play or otherwise. I so wish I still had some of that…
To Read the full post with images, go to: http://www.empireofimagination.com/#!...
Published on August 17, 2015 18:41
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Tags:
adventure, atari, haunted-house, jungle-hunt, pitfall, yar-s-revenge
The Last Gen-Xer
The Last Gen-Xer is both me and my blog. As one born at the end of the Generation X era, I am among the last of the generation. For example, I remember maps. No, not Google Maps, real maps – the kind
The Last Gen-Xer is both me and my blog. As one born at the end of the Generation X era, I am among the last of the generation. For example, I remember maps. No, not Google Maps, real maps – the kind that are the size of a dining room table and once unfolded can never be folded correctly again. iPhones? Hardly. More like pay phones and car phones. DVDs? Nay. How about VHS and the final days of Betamax. Heck, we even had a Dragon’s Lair arcade game in our basement (thanks dad!), which ran on Laser Discs! I remember when it was still en vogue to have wood-paneled technology (our old TV and VCR come to mind) and I remember when the Atari 2600 was “only fifty bucks!”
Like me, this blog is eclectic and will cover various Gen X themes – everything from the geeky (e.g. role-playing, Sci-Fi, etc.) to the cultural issues particular to my generation.
Read more at http://www.empireofimagination.com/#!... ...more
Like me, this blog is eclectic and will cover various Gen X themes – everything from the geeky (e.g. role-playing, Sci-Fi, etc.) to the cultural issues particular to my generation.
Read more at http://www.empireofimagination.com/#!... ...more
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