Raph Koster

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Raph Koster

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Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles.

Koster is widely recognized as one of the world's top thinkers about game design, and is an in-demand speaker at conferences all over the world. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his blog at www.raphkoster.com.
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Average rating: 4.04 · 936 ratings · 66 reviews · 8 distinct worksSimilar authors
Game Thinking: Innovate sma...

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4.09 avg rating — 148 ratings7 editions
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The Game Design Reader: A R...

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4.05 avg rating — 135 ratings — published 2005 — 4 editions
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Postmortems: Selected Essay...

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4.28 avg rating — 18 ratings2 editions
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Sunday Poems

3.33 avg rating — 3 ratings3 editions
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A Grammar of Game Play: How...

liked it 3.00 avg rating — 3 ratings — published 2007
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Diseño de videojuegos: Una ...

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Happy Game Design Theory (2...

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More books by Raph Koster…

Stars Reach doesn’t look like you remember


I’ve been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds.

Over the last few releases, we have been rolling out yet another series of improvements to the look of the worlds. And we’re getting to the point where I think the alien worlds are starti

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Published on June 20, 2025 11:30

Raph’s Recent Updates

Raph Koster wrote a new blog post

Stars Reach doesn’t look like you remember

I’ve been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, Read more of this blog post »
More of Raph's books…
Quotes by Raph Koster  (?)
Quotes are added by the Goodreads community and are not verified by Goodreads. (Learn more)

“That’s what games are, in the end. Teachers. Fun is just another word for learning.”
Raph Koster, A Theory Of Fun For Game Design

“Noise is any pattern we don't understand. [...] If we perceive something as noise, it's most likely a failure of ourselves, not a failure of the universe.”
Raph Koster, A Theory Of Fun For Game Design

“Consider the games that get all the attention lately: shooters,* fighting games,* and war games. They are not subtle about their love of power. The gap between these games and cops and robbers is small as far as the players are”
Raph Koster, Theory of Fun for Game Design




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