C. Thi Nguyen
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“One of the greatest pleasures games offer is a certain existential balm—a momentary shelter from the existential complexities of ordinary life. In a game, for once in my life, I know exactly what it is that I’m supposed to be doing.”
― Games: Agency As Art
― Games: Agency As Art
“We started our inquiry into the aesthetics of games with various accounts that tried to subsume games under more familiar forms of art - fictions, conceptual art, and the like. But, I've argued, some of the most important kin to game design are actually urban planners, and government designers. All these are attempts to cope and corral the agency of users, to achieve certain effects. Games are an artistic cousin to cities and governments. They are systems of rules and constraints for active agents. But game designers have a trick up their sleeves that the designers of cities and governments do not. They can substantially design the nature of agents who will act within them. The medium of agency is active, then, in two directions. It creates a distinctive recalcitrance - the recalcitrance of agential distance. And it offers a a distinctive sort of solution - the manipulation of agency.”
― Games: Agency As Art
― Games: Agency As Art
“In echo chambers, other voices are actively undermined. The way to break an echo chamber is not to wave “the facts” in the faces of its members. It is to attack the echo chamber at its root and repair that broken trust.”
― Echo Chambers and Epistemic Bubbles
― Echo Chambers and Epistemic Bubbles
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