
EmilyBlaster is one of Sadie Green’s earliest games, and one of the first games I invented for Tomorrow, and Tomorrow, and Tomorrow as well. It’s the simplest game in the book, and I needed it to be convincingly something a clever college student might be able to make on limited resources and time in the 1990s. The game was inspired by the poetry of Emily Dickinson and by edutainment games of the 1980s, like Math Blaster! I liked the slight subversiveness of making a game where the object ...
Published on June 20, 2022 21:55