Artiem Bonganciso
asked
Garon Whited:
I've looked around I cant seem to find anything online about Eric's abilities. Would it be too much trouble to get a list on a wiki somewhere about his current spells, abilities, and equipment?
Garon Whited
Part of the problem is Eric is an evolving character.
Initially, his powers and abilities were rather drastically limited, compared to his later status. In general, he does grow more powerful as time goes on.
Some general guidelines, however:
His ability to affect something with his psychic tendrils falls off with distance, petering out around a hundred yards as the absolute limit of "barely able to touch."
At night, holy ground is bad for his feet and potentially his corporeal existence, depending on the intensity and the relative friendliness of the entity in charge.
Fire, acid, and anything that removes or destroys physical substance takes longer to heal than things that just open him up, like cuts and penetrating wounds.
As for spells, he has quite a collection, but his favorites are: The Thousand Hammers, Nothing to See Here (a.k.a. the Somebody Else's Problem spell), gates, scrying, cleaning, power conversion (usually solar to magical), sensory-dampening spells to make eating less of an ordeal, flesh-welding for healing either himself or others, ditto for a more generalized healing spell ("Hey, body. See this? Focus on this and fix it!"), and illusion spells to make him look human at night. Obviously, he uses other spells, but more seldom.
As for equipment, his largest equipment list to date has Firebrand, the Saber of Sharpness, a cloak of nothing, his Amulet of Many Useful Spells, a suit of armor, the Magic Underwear (TM), a pocket scrying mirror, probably a power crystal, two rings (mostly with defensive or healing magic in them), and his Ring of Spying. (Bronze does not count as equipment. Even Firebrand is iffy on that score.)
How's that?
Initially, his powers and abilities were rather drastically limited, compared to his later status. In general, he does grow more powerful as time goes on.
Some general guidelines, however:
His ability to affect something with his psychic tendrils falls off with distance, petering out around a hundred yards as the absolute limit of "barely able to touch."
At night, holy ground is bad for his feet and potentially his corporeal existence, depending on the intensity and the relative friendliness of the entity in charge.
Fire, acid, and anything that removes or destroys physical substance takes longer to heal than things that just open him up, like cuts and penetrating wounds.
As for spells, he has quite a collection, but his favorites are: The Thousand Hammers, Nothing to See Here (a.k.a. the Somebody Else's Problem spell), gates, scrying, cleaning, power conversion (usually solar to magical), sensory-dampening spells to make eating less of an ordeal, flesh-welding for healing either himself or others, ditto for a more generalized healing spell ("Hey, body. See this? Focus on this and fix it!"), and illusion spells to make him look human at night. Obviously, he uses other spells, but more seldom.
As for equipment, his largest equipment list to date has Firebrand, the Saber of Sharpness, a cloak of nothing, his Amulet of Many Useful Spells, a suit of armor, the Magic Underwear (TM), a pocket scrying mirror, probably a power crystal, two rings (mostly with defensive or healing magic in them), and his Ring of Spying. (Bronze does not count as equipment. Even Firebrand is iffy on that score.)
How's that?
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