The Drafting Desk discussion

7 views

Comments Showing 1-7 of 7 (7 new)    post a comment »
dateUp arrow    newest »

message 1: by [deleted user] (last edited Jan 05, 2025 07:28AM) (new)

These are the powers, their place in the Hierarchy of my world. Enjoy!

The Power Hierarchy in Wesreales
1. Supreme Tier: The Untouchables

Power: Pure Magic
Judgment: Seen as both the pinnacle and the greatest threat. Those with Pure Magic are revered but also deeply feared. They live under constant surveillance with guards to ensure they do not abuse their powers, often leading to isolation and resentment.
Unfairness: Despite their immense potential, they are treated like prisoners, unable to live freely due to society's paranoia.

2. The Revered Tier: The Elite Guardians

Powers: Healing, Soul Healing
Judgment: Valued for their ability to preserve life and repair forbidden damage. Healers are often celebrated as heroes, but Soul Healers are treated with a mix of awe and suspicion due to their association with forbidden magic.
Unfairness: Soul Healers often face ostracism despite their crucial role, while regular Healers enjoy widespread admiration.

3. The Powerful Tier: Warriors and Protectors

Powers: Destruction, Telekinesis, Manipulation
Judgment: Viewed as essential for defense and maintaining order. They are often recruited into military or enforcement roles.
Unfairness: Their lives are often not their own, as they are conscripted into service and have little say in their futures.

4. The Useful Tier: Mystics and Tricksters

Powers: Illusion, Shape-shifting
Judgment: Appreciated for their utility but not taken seriously. Illusionists are seen as deceivers, and shape-shifters are often distrusted.
Unfairness: They are frequently exploited for entertainment or espionage and rarely gain positions of respect or authority.

5. The Feared Tier: The Disdained Ones

Powers: Mind Control
Judgment: Considered a direct violation of personal freedom, mind controllers are mistrusted and often closely monitored or outright ostracized.
Unfairness: Despite their potential to assist in diplomacy or security, their powers are automatically equated with malice and manipulation.

6. The Scorned Tier: The Forbidden Magic Users

Powers: Necromancy, Blood Magic, Soul Binding, Shadow Magic, Curse Magic, Forbidden Healing, Soul Consumption, Reality Warping, Forbidden Enchantment, Forbidden Divination
Judgment: Practitioners of these arts are criminalized, hunted, or forced into hiding. Society deems them irredeemable, even if they use their powers for good.
Unfairness: The judgment against them is absolute, leaving no room for redemption or alternative perspectives on their abilities.


message 2: by [deleted user] (new)

These are the Limits Of Magic, and by Limits I mean, what things can happen with the magic.

1. **Energy Drain**: Uses up the caster’s energy.
2. **Material Components**: Requires rare or specific materials.
3. **Time-Consuming**: Takes a long time to cast.
4. **Risk of Backfire**: Can go wrong and harm the caster
5. **Physical Toll**: Causes physical harm or fatigue.
6. **Magical Interference**: Can be disrupted by other magic.

Here are the magic aligned with the limitations.

Healing:

Limitation: Energy Drain
Healing requires the caster’s life energy to fuel the process, leaving them weak or incapacitated after extensive use.
Destruction:

Limitation: Risk of Backfire
High-energy attacks can destabilize, injuring or even killing the caster if not controlled.
Manipulation (Elements or Objects):

Limitation: Magical Interference
Manipulation is highly susceptible to disruptions from other casters, leading to unintended effects.
Illusion:

Limitation: Material Components
Creating convincing illusions requires specific items (like gems or reflective surfaces) tied to the illusion's nature.
Telekinesis:

Limitation: Physical Toll
Moving larger objects or prolonged use can cause intense physical strain, such as migraines or muscle cramps.
Mind Control:

Limitation: Energy Drain
Controlling another mind saps the caster’s energy rapidly, with prolonged control causing unconsciousness.
Shape-shifting:

Limitation: Physical Toll
The transformation process is painful and leaves the caster physically drained, especially when mimicking large or complex forms.
Pure Magic:

Limitation: Magical Interference
While immensely powerful, the broad nature of Pure Magic makes it vulnerable to disruptions from multiple conflicting spells.
Soul Healing:

Limitation: Time-Consuming
Repairing a broken soul is a delicate and lengthy process, requiring full concentration and days or even weeks to complete.
Forbidden Magics with Limitations
Necromancy:

Limitation: Material Components
Raising the dead requires rare materials, like specific bones, herbs, or relics from the deceased.
Blood Magic:

Limitation: Physical Toll
The caster must sacrifice their own blood or life force, causing physical harm or exhaustion.
Soul Binding:

Limitation: Time-Consuming
Binding a soul to an object takes hours or days of preparation, requiring rituals and precision.
Shadow Magic:

Limitation: Risk of Backfire
Shadows have a will of their own, and if mishandled, they can turn on the caster, causing harm or even death.
Curse Magic:

Limitation: Magical Interference
Curses are vulnerable to counter-spells and disruptions, making them risky in areas with high magical activity.
Forbidden Healing:

Limitation: Energy Drain
Transferring wounds drains both the caster and the recipient’s life force, sometimes to fatal levels.
Soul Consumption:

Limitation: Risk of Backfire
Absorbing a soul can lead to spiritual corruption or insanity if the consumed soul overpowers the caster.
Reality Warping:

Limitation: Time-Consuming
Altering reality requires intricate spells and extended time, with even small mistakes leading to catastrophic consequences.
Forbidden Enchantment:

Limitation: Material Components
Dark enchantments require cursed or rare objects as a base, often forcing casters into dangerous quests to obtain them.
Forbidden Divination:

Limitation: Energy Drain
Peering into forbidden futures exhausts the caster’s mental and physical energy, leaving them vulnerable to insanity.


message 3: by [deleted user] (new)

Here’s how the limitations can align with the powers and forbidden magics in Wesreales, adding depth to each ability's use and societal perception:

General Powers with Limitations
Healing:

Limitation: Energy Drain
Healing requires the caster’s life energy to fuel the process, leaving them weak or incapacitated after extensive use.
Destruction:

Limitation: Risk of Backfire
High-energy attacks can destabilize, injuring or even killing the caster if not controlled.
Manipulation (Elements or Objects):

Limitation: Magical Interference
Manipulation is highly susceptible to disruptions from other casters, leading to unintended effects.
Illusion:

Limitation: Material Components
Creating convincing illusions requires specific items (like gems or reflective surfaces) tied to the illusion's nature.
Telekinesis:

Limitation: Physical Toll
Moving larger objects or prolonged use can cause intense physical strain, such as migraines or muscle cramps.
Mind Control:

Limitation: Energy Drain
Controlling another mind saps the caster’s energy rapidly, with prolonged control causing unconsciousness.
Shape-shifting:

Limitation: Physical Toll
The transformation process is painful and leaves the caster physically drained, especially when mimicking large or complex forms.
Pure Magic:

Limitation: Magical Interference
While immensely powerful, the broad nature of Pure Magic makes it vulnerable to disruptions from multiple conflicting spells.
Soul Healing:

Limitation: Time-Consuming
Repairing a broken soul is a delicate and lengthy process, requiring full concentration and days or even weeks to complete.
Forbidden Magics with Limitations
Necromancy:

Limitation: Material Components
Raising the dead requires rare materials, like specific bones, herbs, or relics from the deceased.
Blood Magic:

Limitation: Physical Toll
The caster must sacrifice their own blood or life force, causing physical harm or exhaustion.
Soul Binding:

Limitation: Time-Consuming
Binding a soul to an object takes hours or days of preparation, requiring rituals and precision.
Shadow Magic:

Limitation: Risk of Backfire
Shadows have a will of their own, and if mishandled, they can turn on the caster, causing harm or even death.
Curse Magic:

Limitation: Magical Interference
Curses are vulnerable to counter-spells and disruptions, making them risky in areas with high magical activity.
Forbidden Healing:

Limitation: Energy Drain
Transferring wounds drains both the caster and the recipient’s life force, sometimes to fatal levels.
Soul Consumption:

Limitation: Risk of Backfire
Absorbing a soul can lead to spiritual corruption or insanity if the consumed soul overpowers the caster.
Reality Warping:

Limitation: Time-Consuming
Altering reality requires intricate spells and extended time, with even small mistakes leading to catastrophic consequences.
Forbidden Enchantment:

Limitation: Material Components
Dark enchantments require cursed or rare objects as a base, often forcing casters into dangerous quests to obtain them.
Forbidden Divination:

Limitation: Energy Drain
Peering into forbidden futures exhausts the caster’s mental and physical energy, leaving them vulnerable to insanity.


message 4: by [deleted user] (new)

How These Fit the Hierarchy

Top Tiers: The limitations for Pure Magic and Healing make them revered but also deeply burdened. The energy and time required balance their overwhelming potential.

Middle Tiers: Powers like Destruction and Manipulation are dangerous due to their susceptibility to backfires or interference, making them both respected and feared.

Lower Tiers: Illusion and Shape-shifting’s reliance on materials or physical tolls reflects their lesser societal value.

Forbidden Magic: These abilities’ severe costs (material dependence, physical harm, or time requirements) justify their outlawed status, even if their potential is immense.


message 5: by [deleted user] (new)

Magical Items and Their Role
1. Potions

Used By: Healers, Soul Healers, and Mystics
Purpose: Enhance healing magic, restore energy, or counteract magical ailments. Forbidden Potions may amplify dark magic but come at a significant cost.
Example: A "Restoration Draught" used by Soul Healers to aid in fixing broken souls.
2. Wands

Used By: Illusionists, Destruction Mages, and Manipulators
Purpose: Precision tools to control the flow of magic.
Example: A wand crafted from a phoenix branch, empowering Illusionists to create grand-scale illusions.
3. Amulets

Used By: Shape-shifters and Mind Controllers
Purpose: Protective charms to shield against magical interference or mental backlash.
Example: An amulet enchanted to stabilize the shape-shifting process, reducing physical toll.
4. Scrolls

Used By: Mystics and Forbidden Magic Users
Purpose: Contain single-use powerful spells, often illegal.
Example: A forbidden scroll detailing a temporary necromantic ritual, smuggled among outlaws.
5. Crystals

Used By: Pure Magic Users and Mystics
Purpose: Amplify magic or store raw energy for later use.
Example: A “Soul Crystal” used by Pure Magic wielders to channel their immense power safely.
6. Books of Shadows

Used By: Mystics and Scholars (both magical and non-magical)
Purpose: Record discoveries, spells, or forbidden knowledge.
Example: A Mystic’s journal containing research on the limits of Reality Warping.


message 6: by [deleted user] (last edited Jan 05, 2025 07:38AM) (new)

The Role of Non-Magical Wesrians (Unblessed)

1. Their Status in Society:

Judged Harshly: Unblessed Wesrians are often seen as inferior or unworthy, creating a sharp divide between them and the magical elite.
Jobs: They frequently occupy menial or administrative roles, but some become skilled alchemists, blacksmiths for magical tools.

2. Potential for Resistance or Innovation:

Forbidden Knowledge: Some delve into studying forbidden magic or artifacts in desperation to gain power, forming underground movements.
3. Societal Views:

Sympathy from Mystics: Mystics who rely heavily on tools might relate to the Unblessed, bridging the gap slightly.
Resentment from the Unblessed: Many grow resentful of the magical elite, seeing their powers as both a blessing and a curse.
Unfair Magic Tool Access
The best tools and materials are hoarded by the elite or the Mystics, creating yet another layer of inequality:

Mystics’ Monopoly:
Mystics, highly skilled in crafting and using magical items, control access to essential tools like wands, amulets, and potions. They often refuse to sell these items to Unblessed individuals or lesser mages.

Black Market:
The scarcity of magical items for lower-tier mages or the Unblessed has led to a thriving black market for counterfeit potions, illegal scrolls, and cursed artifacts.


message 7: by [deleted user] (last edited Jan 05, 2025 05:01PM) (new)

What Are Ley Lines?
Ley Lines are natural pathways of magical energy that crisscross the world. They are like veins carrying magical "blood" across the land. They are also invisible, like internet. Here's how they function:

Sources of Magic:

These lines are where the magic in Wesreales originates. They emanate raw, untamed energy into the environment, which magical beings can tap into.
Think of them like Wi-Fi networks—those near a strong signal (or line) have better access to magic.
Intersection Points (Nexus Nodes):

Where multiple Ley Lines intersect, the magic is amplified significantly, creating areas of immense power called Nexus Nodes.
Nexus Nodes are often sacred sites, heavily guarded, or exploited for magical training and rituals.
Why Do the Regulars Lack Magic?
The Regulars’ continents lack Ley Lines entirely. This explains their inability to wield magic, as the absence of magical energy in their environment makes magic impossible to access or sustain.

Cultural Perception:

Regulars may view magic as either a myth or an unnatural, dangerous phenomenon unique to Wesreales.
Regulars might rely more on advanced technology, filling the void left by the absence of magic.
Barrier to Magic:

Even if a Regular were brought to Wesreales, they wouldn’t be able to wield magic because their bodies aren’t attuned to Ley Lines.
A “Ley Bonding” ritual (highly risky or forbidden) might exist to artificially attune a Regular to Wesreales' magic, but it would be rare and likely unstable.
The Unblessed and Ley Lines
The Unblessed are born in Wesreales but lack magical powers despite being surrounded by Ley Line energy. This raises intriguing questions:

Why Are Some Wesrians Unblessed?

Genetic Anomaly: Their bodies or souls might lack the ability to "link" with Ley Lines, like a broken magical receptor.
Cursed Births: Some believe Unblessed individuals are the result of curses or ancestral crimes.
Magical Disruption: Being born near a corrupted Nexus Node or during a magical disaster could sever their connection to the Ley Lines.
How Society Views Them:

Disdain: The Unblessed are often seen as failures of the magical world, treated similarly to the Regulars, despite living in Wesreales.
Pitied or Exploited: Some might sympathize with the Unblessed, while others use them as pawns in dangerous magical experiments.
Can the Unblessed Gain Magic?

Temporary Access: The Unblessed might use magical tools (wands, scrolls, potions) to channel Ley Line energy artificially, but these methods are usually short-lived and risky.
Forbidden Rituals: A few may attempt forbidden means, like Soul Binding or Ley Infusion, to artificially forge a connection, often at great cost.


Here is it some simplified.

Sources of Magic:
Intersection Points (Nexus Nodes):

Where multiple Ley Lines intersect, the magic is amplified significantly, creating areas of immense power called Nexus Nodes.
Nexus Nodes are often sacred sites, heavily guarded, or exploited for magical training and rituals.
Why Do the Regulars Lack Magic?
The Regulars’ continents lack Ley Lines entirely. This explains their inability to wield magic, as the absence of magical energy in their environment makes magic impossible to access or sustain.

Cultural Perception:

Regulars may view magic as either a myth or an unnatural, dangerous phenomenon unique to Wesreales.
Regulars might rely more on advanced technology, filling the void left by the absence of magic.
Barrier to Magic:

Even if a Regular were brought to Wesreales, they wouldn’t be able to wield magic because their bodies aren’t attuned to Ley Lines.
A “Ley Bonding” ritual (highly risky or forbidden) might exist to artificially attune a Regular to Wesreales' magic, but it would be rare and likely unstable.
The Unblessed and Ley Lines
The Unblessed are born in Wesreales but lack magical powers despite being surrounded by Ley Line energy. This raises intriguing questions

Why Are Some Wesrians Unblessed?

Genetic Anomaly: Their bodies or souls might lack the ability to "link" with Ley Lines, like a broken magical receptor.
Cursed Births: Some believe Unblessed individuals are the result of curses or ancestral crimes.
Magical Disruption: Being born near a corrupted Nexus Node or during a magical disaster could sever their connection to the Ley Lines.
How Society Views Them:

Disdain: The Unblessed are often seen as failures of the magical world, treated similarly to the Regulars, despite living in Wesreales.
Pitied or Exploited: Some might sympathize with the Unblessed, while others use them as pawns in dangerous magical experiments.
Can the Unblessed Gain Magic?

Temporary Access: The Unblessed might use magical tools (wands, scrolls, potions) to channel Ley Line energy artificially, but these methods are usually short-lived and risky.

Mages near a Ley Line or Nexus Node are significantly stronger, while those far from one are weaker.
Wars or political disputes might center on control of key Ley Line intersections.
Magical Corruption:

If a Ley Line becomes damaged or corrupted, it can disrupt magic in the area. This might create Magical Wastelands where magic is unstable or forbidden.
Tools and Ley Lines:

Magical tools like Crystals or Wands might draw power directly from Ley Lines, making them more effective near Nexus Nodes.


back to top