

“To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt. It is the human equivalent of the dog rolling on its back---I know you won't hurt me, even though you can. It is the dog putting its mouth around your hand and never biting down. To play requires trust and love. Many years later, as Sam would controversially say in an interview with the gaming website Kotaku, "There is no more intimate act than play, even sex." The internet responded: no one who had had good sex would ever say that, and there must be something seriously wrong with Sam.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow

“When they had been deciding what to call their company all those years ago, Marx had argued for calling it Tomorrow Games, a name Sam and Sadie instantly rejected as "too soft." Marx explained that the name referenced his favorite speech in Shakespeare, and that it wasn't soft at all.
"Do you have any ideas that aren't from Shakespeare?" Sadie said.
To make his case, Marx jumped up on a kitchen chair and recited the "Tomorrow" speech for them, which he knew by heart:
Tomorrow, and tomorrow, and tomorrow,
Creeps in this petty pace from day to day,
To the last syllable of recorded time;
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player,
That struts and frets his hour upon the stage,
And then is heard no more. It is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.
"That's bleak," Sadie said.
"Why start a game company? Let's go kill ourselves," Sam joked.
"Also," Sadie said, "What does any of that have to do with games?"
"Isn't it obvious?" Marx said.
It was not obvious to Sam or to Sadie.
"What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever."
"Nice try, handsome," Sadie said. "Next.”
― Tomorrow, and Tomorrow, and Tomorrow
"Do you have any ideas that aren't from Shakespeare?" Sadie said.
To make his case, Marx jumped up on a kitchen chair and recited the "Tomorrow" speech for them, which he knew by heart:
Tomorrow, and tomorrow, and tomorrow,
Creeps in this petty pace from day to day,
To the last syllable of recorded time;
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player,
That struts and frets his hour upon the stage,
And then is heard no more. It is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.
"That's bleak," Sadie said.
"Why start a game company? Let's go kill ourselves," Sam joked.
"Also," Sadie said, "What does any of that have to do with games?"
"Isn't it obvious?" Marx said.
It was not obvious to Sam or to Sadie.
"What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever."
"Nice try, handsome," Sadie said. "Next.”
― Tomorrow, and Tomorrow, and Tomorrow

“To build a world for someone seems a romantic thing from where I stand." Dov shook his head. "Sam Masur, that fucked-up, romantic kid.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow

“Sam looked at her outstretched hand, which he knew as well as any hand except his own---the precise pattern of the lines that made up the grid of her palm, the slim fingers with the purplish veins at the knuckles, the particular creamy olive hue of her skin, her delicate wrist, pinkish, with a penumbral callus that must have come from Dov, the white gold bracelet she wore that he knew had been a gift from Freda on her twelfth birthday. How could she honestly think he wouldn't know about the handcuffs? He had spent hours sitting next to her, playing games and then making them, staring at her hands as her fingers flew across a keyboard or jabbed at a controller. Tell me I don't know you, Sam thought. Tell me I don't know you when I could draw both sides of this hand, your hand, from memory.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow

“To Marx, it seemed foolish not to love as many things as you could.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow
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