Lazy 5e Treasure Parcels
This guide offers simple treasure parcels for your 5e RPGs ��� whatever variant of 5e you're playing. Prep and award roughly one parcel per session.
Tier 1 (1st to 4th level) Treasure Parcel400 gp worth of coin, gems, jewels, and artTwo uncommon consumable magic itemsOne uncommon permanent magic itemTier 2 (5th to 10th level) Treasure Parcel4,000 gp worth of coin, gems, jewels, and artTwo uncommon or rare consumable magic itemsOne uncommon or rare permanent magic itemTier 3 (11th to 16th level) Treasure Parcel30,000 gp worth of coin, gems, jewels, and artTwo uncommon, rare, or very rare consumable magic itemsOne uncommon, rare, or very rare permanent magic itemTier 4 (17th to 20th level) Treasure Parcel200,000 gp worth of coin, gems, jewels, and artTwo rare, very rare, or legendary consumable magic itemOne rare, very rare, or legendary permanent magic itemUsing These ParcelsAdd a parcel to your prep notes for each session.Choose the parcel's tier based on the challenges faced by the characters.Award roughly two parcels each character level. If you have five or six characters, add one extra parcel per level.Customize gems, jewelry, trade bars, and art objects, subtracting their value from the gold value listed. 5e gamemaster guides often include lists of gems, jewels, and artwork you can roll on or choose from. Or you can make up something interesting that fits the theme of your adventure or campaign.Roll on your favorite 5e random tables for permanent or consumable magic items by rarity.Instead of random permanent magic items, add character-focused magic items you choose or items based on your players' wish lists.Include one common magic item per parcel if desired.Customize art objects and magic items with species, factions, conditions, or secrets and clues.Include relics �����consumable magic items with single-use spell effects.Tie daily-use spells to permanent magic weapons and armor to give them a unique flavor.Comparing Parcels Across 5eThese parcels are loosely based on an analysis of D&D 2014, D&D 2024, Tales of the Valiant, and Level Up Advanced 5e which broke out monetary treasure roughly as follows:
Tier 1
2014 D&D: 9002024 D&D: 500A5E: 600ToV: 200Average: 550Tier 2
2014 D&D: 9,0002024 D&D: 4,400A5E: 4,100ToV: 2,500Average: 5,000Tier 3
2014 D&D: 60,0002024 D&D: 36,000A5E: 21,000ToV: 11,000Average: 32,000Tier 4
2014 D&D: 350,0002024 D&D: 330,000A5E: 90,000ToV: 45,000Average: 203,750You can compare the Lazy Treasure Parcels to these lists and adjust as you choose.
Patrons of Sly Flourish gain access to the 5e Artisanal Database which include random treasure generators for the Lazy parcels described above,��D&D 2024, and Tales of the Valiant.
More Sly Flourish StuffEach week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs.
Last Week's Lazy RPG Talk Show TopicsHere are last week's topics with time stamped links to the YouTube video.
New Articles, Weapons of Power, Combat TrackerWeapons of Power SupplementDread Necropolis Adventure ToolkitCombat Tracker in 5e Artisanal DatabaseNumenera Humble BundleDragon Delves for D&DBuilding a Lazy PantheonPatreon Questions and AnswersAlso on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers.
Adventure-Breaking Character AbilitiesClimactic NegotiationsTalk Show LinksHere are links to the sites I referenced during the talk show.
Avoid Removing Player AgencyChessex Battle Mat ReviewNumenera Humble BundleLast week I also posted a couple of YouTube videos on Shadowdark House Rules and Salos Goldtooth ��� Dragon Empire Prep Session 28.
RPG TipsEach week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
Run small battles regularly. Add potential allies to infiltration situations who can offer information or distract enemies. Add hidden shrines or crypts to dungeons that even the current inhabitants don���t know about. Reveal secrets through mosaics, old scrolls, and the lore of NPCs. Keep a loose list of inhabitants and improvise encounters based on the situation and pacing of the game. Borrow ideas from books, movies, tv shows. Take ideas from everywhere. Infiltrating an occupied keep is a fantastic way to build a situation and let the characters navigate it as they wish. Related ArticlesGems of the Tales of the Valiant Game Master's GuideAward Treasure and Magic Items in 5eThe Stories of Magic ItemsGet More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeBuy Sly Flourish's Books City of Arches Return of the Lazy Dungeon Master Lazy DM's Companion Lazy DM's Workbook Forge of Foes Fantastic Lairs Ruins of the Grendleroot Fantastic Adventures Fantastic LocationsHave a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.
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