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WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
by
it was amazing 5.00 avg rating — 9 ratings
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101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
by
4.88 avg rating — 8 ratings
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
by
4.86 avg rating — 7 ratings
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Vulkan Graphics API: in 20 Minutes (Coffee Break Series)
by
3.67 avg rating — 9 ratings
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WebGPU Data Visualization Cookbook: (2nd Edition)
by
4.83 avg rating — 6 ratings
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Foundations of Graphics & Compute: Volume 2: Rendering
by
it was amazing 5.00 avg rating — 5 ratings
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WebGPU+WGSL/Compute/Graphics All-In-One
by
it was amazing 5.00 avg rating — 5 ratings
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WebGPU API
by
it was amazing 5.00 avg rating — 5 ratings
—
published
2022
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WebGPU (Graphics and Compute) API in 20 Minutes
by
4.80 avg rating — 5 ratings
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Game Inverse Kinematics: A Practical Introduction
by
3.83 avg rating — 6 ratings
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published
2013
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2 editions
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WebGPU Development Pixels: Shader Programming
by
it was amazing 5.00 avg rating — 4 ratings
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WebGPU API: An Introduction
by
it was amazing 5.00 avg rating — 4 ratings
—
2 editions
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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
by
it was amazing 5.00 avg rating — 4 ratings
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Foundations of Graphics & Compute: Volume 4: Simulations
by
it was amazing 5.00 avg rating — 4 ratings
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Foundations of Graphics & Compute: Volume 5: Ray-Tracing
by
it was amazing 5.00 avg rating — 3 ratings
—
2 editions
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Game Design and Development: Code, Psychology and Analytics
by
it was amazing 5.00 avg rating — 3 ratings
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101 Fractal Projects: A Hands-On Journey Through 101 Fractal Programming Project Examples
by
it was amazing 5.00 avg rating — 3 ratings
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WebGPU Data Visualization Cookbook
by
it was amazing 5.00 avg rating — 3 ratings
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WebGPU Development Cookbook
by
4.67 avg rating — 3 ratings
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
by
4.67 avg rating — 3 ratings
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Game Physics: A Practical Introduction
by
4.67 avg rating — 3 ratings
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published
2012
—
5 editions
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Foundations of Graphics & Compute: Volume 3: Computing
by
it was amazing 5.00 avg rating — 2 ratings
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WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
by
it was amazing 5.00 avg rating — 2 ratings
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Vulkan API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API
by
it was amazing 5.00 avg rating — 2 ratings
—
2 editions
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Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
by
it was amazing 5.00 avg rating — 2 ratings
—
2 editions
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Regular Expressions Questions and Answers
by
it was amazing 5.00 avg rating — 2 ratings
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Dual-Quaternions and Computer Graphics: Second Edition
by
it was amazing 5.00 avg rating — 2 ratings
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Kinematics and Dynamics
by
it was amazing 5.00 avg rating — 2 ratings
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Retro Web-Based Game Programming
by
it was amazing 5.00 avg rating — 2 ratings
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Introduction to Computer Graphics and the Vulkan API: Third Edition
by
it was amazing 5.00 avg rating — 2 ratings
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